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Comment: Re:So they can't talk about proprietary products?? (Score 0, Troll) 587

by damg (#30415478) Attached to: GNOME Developer Suggests Split From GNU Project

There've even been cases of hysterical GNU "developers" thinking they need to re-license BSD-licensed software under the GPL, but it just doesn't work that way.

Actually it's been more the other way around: a developer includes BSD code into his GPL-licensed project, makes improvements (knowing that his GPLed improvements are safe from non-FOSS software, and yes it does just work that way). Original BSD developer throws a public hissy fit because he can't use the new and improved code in his project. Funny how he didn't care when it was happening behind closed doors, but having the new code right under his nose was just too much.

Moral of the story, if you don't want people doing whatever with your code, don't choose a permissive license!

Comment: Maybe a book on math used in video games? (Score 1) 630

by damg (#26782151) Attached to: Mathematics Reading List For High School Students?
This may not be what you're looking for, but when I was in high school I wrote a very simple ray casting game (a la Wolfenstein 3D), which makes good use of high school level math. Here's a tutorial for example: http://www.permadi.com/tutorial/raycast/ It definitely helped me get more interested in math, which is why I think showing how math is used in the real world is very useful (although writing video games probably won't interest everyone).

"'Tis true, 'tis pity, and pity 'tis 'tis true." -- Poloniouius, in Willie the Shake's _Hamlet, Prince of Darkness_

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