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Comment: Don't need luck, just competent marketing (Score 2) 90

by d_gorn (#42232419) Attached to: Sequel To <em>Planescape: Torment</em> Planned
PS:T didn't fail because of the reading required. It failed because it was advertised as another 'Diablo'.

If the marketing had been better, it would've crushed. Believe it or not, ppl need to play a game before deciding it's 'too wordy'. The sale comes first, then the 'boredom'.

To whit: "It's clearly the best traditional computer role-playing game of the year and is bound to be an all-time favorite for many of its inevitable fans." ( http://www.gamespot.com/planescape-torment/ )

Nothing wrong with the game, bro.

Assembly language experience is [important] for the maturity and understanding of how computers work that it provides. -- D. Gries

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