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Moon

Decades-Old Soviet Reflector Spotted On the Moon 147

Posted by Soulskill
from the always-in-the-last-place-you-look dept.
cremeglace writes "No one had seen a laser reflector that Soviet scientists had left on the moon almost 40 years ago, despite years of searching. Turns out searchers had been looking kilometers in the wrong direction. On 22 April, a team of physicists finally saw an incredibly faint flash from the reflector, which was ferried across the lunar surface by the Lunokhod 1 rover. The find comes thanks to NASA's Lunar Reconnaissance Orbiter, which last month imaged a large area where the rover was reported to have been left. Then the researchers, led by Tom Murphy of the University of California, San Diego, could search one football-field-size area at a time until they got a reflection."
Bug

Ubuntu LTS Experiences X.org Memory Leak 320

Posted by timothy
from the like-it-when-windows-crashed-more dept.
MonsterTrimble writes "Ubuntu 10.04 LTS Beta 2 is experiencing a major memory leak due to patches for X.org. 'An X.Org Server update that was pushed into the Lucid repository last week has resulted in the system being slower and slower as it is left on, until it reaches a point where the system is no longer usable. ... In order to make the Ubuntu 10.04 LTS deadline, the developers are looking at just reverting three of the patches, which brings the GLX version back to 1.2. Ubuntu developers are now desperate for people willing to test out this updated X.Org Server package so they can determine by this Friday whether to ship it with Ubuntu 10.04 LTS or doing an early SRU (Stable Release Update). Right now this X.Org Server that's being tested is living in the ubuntu-x-swat PPA.'"
Games

Revisiting the "Holy Trinity" of MMORPG Classes 362

Posted by Soulskill
from the or-druid-as-the-case-may-be dept.
A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."
Image

Best Man Rigs Newlyweds' Bed To Tweet During Sex 272

Posted by samzenpus
from the nice-feed dept.
When an UK man was asked to be the best man at a friend's wedding he agreed that he would not pull any pranks before or during the ceremony. Now the groom wishes he had extended the agreement to after the blessed occasion as well. The best man snuck into the newlyweds' house while they were away on their honeymoon and placed a pressure-sensitive device under their mattress. The device now automatically tweets when the couple have sex. The updates include the length of activity and how vigorous the act was on a scale of 1-10.

Comment: StarCraft with nothing but the most useless units (Score 5, Interesting) 346

by crucifer (#28994393) Attached to: Finding New and Unintended Ways of Playing Games
I actually finished SC and BW campaigns doing nothing other than zerglings for zergs, zealots for protoss and firebats for terran (marines are too powerful; so I decided to go for firebats). The entire game was quite easy even with this unit choice handicap. But when I arrived at the last mission of the expansion pack of BW. It was hell. The mission is as follow : You need to kill 3 overminds; each one with a special ability : 1- Your entire base is surrounded by invulnerable sunken colonies. The only way to reach that overmind is through a very long path of invulnerable sunken colonies. 2- Once ever 2-3 minutes a boss ultralisk would spawn and attack your base. That ultralisk takes only 1/2 HP damage per firebat hit, has 800HP and kills the firebat in a single hit. 3- Guardians and mutalisks attacks. Pretty hard to kill guardians with turrets since they have bigger ranger than turrets. I spent 8 hours in that single mission. I mined almost every last mineral of the map (some I couldn't reach because I could not build shuttles). t was absolutely awful, but I couldn't stop there. I HAD to be able to say I finished the entire game building nothing but the most basic units of the game.

The number of arguments is unimportant unless some of them are correct. -- Ralph Hartley

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