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Comment: Re:Something wrong with this picture! (Score 4, Insightful) 175

by crazybit (#44313609) Attached to: Peru To Provide Free Solar Power To Its Poorest Citizens

Peru is using photovoltaics to provide small amounts of electricity without the infrastructure cost, which makes perfect sense.

That is EXACTLY why I consider this is an AWESOME idea. I have visited some of those locations, and the geography around them is extremely harsh. Many of these families live above 2500m altitude (some even above 3500m - 4000m), get their water from rivers, wells or old aqueducts (some of them made during the Inka's empire), and live mainly from farming and livestock. Giving them electricity from PV so they can use basic things, like led lights and small radios, will improve their quality of life A LOT. Bringing them electricity from the regular grid would be cost-prohibitive.

Comment: Re:Conan (Score 4, Informative) 245

by crazybit (#44003433) Attached to: Arnold Schwarzenegger Will Be Back As the Terminator
From the article:

Schwarzenegger also told TheArnoldFans, "We start shooting in January and I'm also going to do 'King Conan'. To play that role and also to do another 'Twins' movie. I feel very proud of that. I feel very happy and I'm looking forward to doing those films."

I guess he will be doing Conan AND a sequel for "Twins".

Comment: Re:Not the way forward. (Score 1) 191

by crazybit (#34456518) Attached to: Paid Developers Power the Linux Kernel

(...) a world in which most commercial software is open source and the developers are paid for their efforts is very much in keeping with our dreams of an open source utopia.

Indeed. The most paid F/OSS developers there are, the best for everyone. If there is demand, F/OSS developers salaries will raise, which will make more people interested in working in the field. The result will be better software for everyone.

I guess we all can dream...

Earth

New Fish Species Discovered 4.5 Miles Under the Ocean 96

Posted by Soulskill
from the how-does-it-taste dept.
eldavojohn writes "The University of Aberdeen's Oceanlab (a partner in the recent census of marine life) has discovered a new snailfish. That might not sound very exciting, unless you consider that its habitat is an impressive four and a half miles below the ocean's surface (video). If my calculations are correct, that's over ten and a half thousand PSI, or about seventy-three million Pascals. The videos and pictures are a couple years old, as the team has traveled around Japan, South America and New Zealand to ascertain the biodiversity of these depths. The group hopes to eventually bring specimens to the surface. It seems the deepest parts of the ocean, once thought to be devoid of life, are actually home to some organisms. As researchers build better technology for underwater exploration, tales of yore containing unimaginable monsters seem a little more realistic than before."
Piracy

UK ISPs Profit From Coughing Up Customer Data 59

Posted by Soulskill
from the they-call-it-monetization-of-assets dept.
nk497 writes "ISPs in the UK are charging as much as £120 to hand customer data over to rightsholders looking for proof of piracy, according to the Federation Against Software Theft. While ISPs have to hand over log details for free in criminal cases, they are free to charge in civil cases — and can set the price. 'In 2006, we ran Operation Tracker in which we identified about 130 users who were sharing copies of a security program over the web,' said John Lovelock, chief executive of FAST. 'In the end we got about 100 names out of them, but that cost us £12,000, and that was on top of the investigative costs and the legal fees.'"
Education

NAMCO Takes Down Student Pac-man Project 218

Posted by Soulskill
from the chasing-ghosts dept.
An anonymous reader writes "The core of how people first learn to do stuff — programming, music, writing, etc. — is to imitate others. It's one of the best ways to learn. Apparently a bunch of students using MIT's educational Scratch programming language understand this. But not everyone else does. NAMCO Bandai sent a takedown notice to MIT because some kids had recreated Pac-man with Scratch. The NAMCO letter is pretty condescending as well, noting that it understands the educational purpose of Scratch, but 'part of their education should include concern for the intellectual property of others.'"
PC Games (Games)

Valve Apologizes For 12,000 Erroneous Anti-Cheating Bans 202

Posted by Soulskill
from the making-it-right dept.
Earlier this week, there were reports that large numbers of Modern Warfare 2 players on Steam were getting erroneously banned by Valve's Anti-Cheat software. While such claims are usually best taken with a grain of salt, the quantity and suddenness caused speculation that Valve's software wasn't operating correctly. A few days later, Valve president Gabe Newell sent out an email acknowledging that roughly 12,000 players had been inappropriately banned over the preceding two weeks. "The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game." Valve reversed the bans and gave free copies of Left 4 Dead 2 to everyone who was affected.
HP

Commission Affirms NVIDIA Violated Rambus Patents 35

Posted by timothy
from the infringe-group dept.
MojoKid writes "The International Trade Commission has announced its findings in the NVIDIA/Rambus patent infringement lawsuit, and it's not the sort of ruling Team Green would've preferred. The commission found NVIDIA to be in violation of three Rambus patents. The trade panel also granted an injunction Rambus had requested, which theoretically prevents NVIDIA and the various companies attached to the lawsuit (Asus, HP, Palit, and MSI among others) from selling products that contain the infringing IP. The commission's decision this week affirms a January ruling that saw NVIDIA in violation of three Rambus patents while dismissing two additional claims of infringement Rambus made."
PC Games (Games)

BioWare's Star Wars MMO To Have Space Combat 122

Posted by Soulskill
from the just-in-case-they-weren't-busy-enough dept.
An anonymous reader writes "Big news for Star Wars fans looking forward to BioWare's upcoming Star Wars: The Old Republic MMORPG — space combat has been confirmed for the game. Players will be able to fly around the galaxy in their own personal starships, avoiding asteroid belts, landing in dangerous territory and battling other vessels. The initial news makes it sound like a cross between Mass Effect's galaxy map and a traditional space fighting game, where players will have to find 'hotspots' on the galaxy map in order to enter a particular zone."
HP

PC Gamers Too Good For Consoles Gamers? 324

Posted by Soulskill
from the commence-flame-war-now dept.
thsoundman sends in a blog post from Rahul Sood, CTO of HP's gaming business, who claims there was once a project in development at Microsoft to let Xbox users compete against PC users playing the same game. According to Sood, the project was killed because the console players kept getting destroyed by their PC counterparts. He wrote, "Those of us who have been in the gaming business for over a decade know the real deal. You simply don't get the same level of detail or control as you do with a PC over a console. It's a real shame that Microsoft killed this — because had they kept it alive it might have actually increased the desire of game developers and gamers alike to continue developing and playing rich experiences on the PC, which would trickle down to the console as it has in the past."
First Person Shooters (Games)

Crytek Dev On Fun vs. Realism In Game Guns 324

Posted by Soulskill
from the rocket-jumping-is-as-real-as-it-needs-to-be dept.
An anonymous reader tips a post from Pascal Eggert, a gun enthusiast and Crytek developer, who sheds some light on how weaponry in modern shooters is designed. Quoting: "Guns in games are like guns in movies: it is all about looks, sounds and clichés. Just like in the movies, games have established a certain perception of weapons in the mind of the public and just like in movies games get almost everything wrong. ... The fact is that we are not trying to simulate reality but are creating products to provide entertainment. ... if you want to replicate the looks of something you need to at least see it, but using it is even better. You should hold a gun in your hands, fire it and reload it to understand what does what — and at that point you will realize, there is nothing on it that does not have a function — because guns are tools for professionals. Lot of weapon designers in the game industry get that wrong. They think of guns like products for consumers or magic devices that kill people at a distance when really it's just a simple and elegant mechanism that propels little pieces of metal. Unfortunately 3D artists often only get access to the photos that Google Image Search comes up with if you enter 'future assault rifle' or, even worse, pictures from other games and movies that also got it wrong. This may explain a lot of common visual mistakes in games, especially since guns are mostly photographed from the side and egoshooters show weapons from the first person view." This article is drawn from his personal experience in the game industry. The images shown are Pascal's personal work and are not related to his work at Crytek.
Crime

Things You Drink Can Be Used To Track You 202

Posted by timothy
from the don't-hate-me-because-I'm-a-beautiful-spy dept.
sciencehabit writes with an intriguing story about the potential of figuring out where people have been by examining their hair: "That's because water molecules differ slightly in their isotope ratios depending on the minerals at their source. Researchers found that water samples from 33 cities across the United State could be reliably traced back to their origin based on their isotope ratios. And because the human body breaks down water's constituent atoms of hydrogen and oxygen to construct the proteins that make hair cells, those cells can preserve the record of a person's travels. Such information could help prosecutors place a suspect at the scene of a crime, or prove the innocence of the accused." Or frame someone by slipping them water from every country on the terrorist watchlist.
Science

Empathy Is For the Birds 201

Posted by samzenpus
from the polly-want-to-make-an-emotional-connection? dept.
grrlscientist writes "Common Ravens have been shown to express empathy towards a 'friend' or relative when they are distressed after an aggressive conflict — just like humans and chimpanzees do. But birds are very distant evolutionary relatives of Great Apes, so what does this similarity imply about the evolution of behavior?"

A language that doesn't have everything is actually easier to program in than some that do. -- Dennis M. Ritchie

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