Last April, we discussed news that video game rental service GameFly had complained to the USPS that a large quantity of their game discs were broken in transit, accusing the postal service of giving preferential treatment to more traditional DVD rental companies like Netflix. Now, just over a year later, an anonymous reader sends word that the USPS has responded with a detailed inquiry into GameFly's situation (PDF). The inquiry's 46 questions (many of which are multi-part) cover just about everything you could imagine concerning GameFly's distribution methods. Most of them are simple, yet painstaking, in a way only government agencies can manage. Here are a few of them: "What threshold does GameFly consider to be an acceptable loss/theft rate? Please provide the research that determined this rate. ... What is the transportation cost incurred by GameFly to transport its mail from each GameFly distribution center to the postal facility used by that distribution center? ... Please describe the total cost that GameFly would incur if it expanded its distribution network to sixty or one hundred twenty locations. In your answer, please itemize costs separately. ... Does the age of a gaming DVD or the number of times played have more effect on the average life cycle of a gaming DVD?"
An anonymous reader writes "Nokia has released its unified Qt-based SDK for cross-platform development for Symbian and MeeGo (plus Maemo) devices. The blurb reads: 'Today sees the release of the Nokia Qt SDK, a single easy-to-use software development kit (SDK) for Symbian and Meego application development. Developers can now develop, test, and deploy native applications for Nokia smartphones and mobile computers. The beta version of the SDK is available for download from today, ready for developers to kick off development for new devices, including the just-announced Nokia N8.'"