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Comment: Re:What does "effectively infinite" mean? (Score 1) 100

Define infinite. There are no infinite things in observed reality and there obviously can not be any in a computer game. Infinite simply means that you can always come up with more of whatever object is under consideration. For example no matter how large a natural number you name I can always name a bigger one. In this case it probably means that when you reach a "border" of the world some more "world" is generated. Given that they claim it is procedurally generated.

Comment: Re:If it's not computable... (Score 1) 426

I suspect that "it's magic" is precisely the conclusion they want to draw to protect their threatened special snowflake status. Otherwise clever people (Roger Penrose, etc) end up looking like total baffoons because they cannot even dare contemplate the notion that their mind is not a transcendent miracle of galactic proportions.

Comment: Re:Simple (Score 2) 435

by bucket_brigade (#46878475) Attached to: C++ and the STL 12 Years Later: What Do You Think Now?
There are applications where no overhead is always better than any overhead. Mostly stuff involving the simulation of physical processes. For example in computer sound synthesis and processing no matter how much computational power you throw at me I will use it up. A musician buys a computer twice as fast as the previous one? Great now he can use 10 convolution based reverbs instead of 5 or use that new virtual analog synthesizer plugin that emulates each transistor of some old korg synth perfectly and he will and his computer will choke just as before. Peoples needs are different. Just because you can't think of uses for extra CPU cycles does not mean other people can't and if your program wastes those cycles people will buy from someone else.

"The value of marriage is not that adults produce children, but that children produce adults." -- Peter De Vries