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Submission + - Video Game Psychology for the Masses->

briglass writes: The team of Cognitive Psychologists that demonstrated how playing StarCraft can boost cognitive flexibility is developing a new method to provide online cognitive testing tools for video gamers. The website (www.playiq.com) allows gamers to test their Perception, Learning, and Attention abilities in terms of a simple score called PLAyIQ, and track these abilities over time in relation to which video games they begin or stop playing. Other features include a game suggester to match cognitive style with game demands.

Recent research shows that video gaming may enhance various psychological attributes such as cooperation and perecptual abilities, and play style can be linked to personality traits. Since different games genres have different psychological effects, and laboratory experiments can be time consuming, PLAyIQ seeks to offer online cognitive tracking in order to offer tools to help gamers understand how video gaming impacts them, personally.

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Comment Re:Broken Link (Score 1) 124 124

Heh -- well, it's probably been about a decade since I spent serious time on here. Kinda odd that while in the firehose the url changed 3 or 4 times, at least it ended up with this one, instead of the one instance where it was the url below concatenated 3 times in a row Again: http://www.psychologytoday.com/blog/ulterior-motives/201308/can-video-games-make-you-smart-or-least-more-flexible

Submission + - Playing StarCraft Could Boost Your Cognitive Flexibility->

briglass writes: Imagine being a total non-gamer and then suddenly playing an hour of StarCraft a day for almost two months. A new study of mine demonstrates that a group of female gaming novices (seriously novice, as in 0 to 1 hour of gaming per week novice) demonstrated increased cognitive flexibility after playing StarCraft, a sort of fast-paced chess on steroids — the control group played The Sims. It's been well known that video gaming can lead to psychological benefits, such as faster perceptual information processing after playing first-person shooter games. But this new study, published in PLOS ONE, shows that video gaming can also affect higher-level cognitive functions. The StarCraft game was customized to be adaptive and remain challenging as the newly minted gamers honed their skills, and in-game behavior was recorded to determine what aspects of StarCraft leads to the boost in flexibility.
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Comment Circularity (Score 1) 1064 1064

If doctors are upset by this and believe that their medicine works better, then they ought to use the circularity of the concept of "empirically supported treatment" to their benefit. In other words, if it is in fact the case that some other system of treatment works better than the "empirically supported treatment", then it should be able to be shown-- empirically-- and thus BECOME the empirically supported treatment.

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