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Japanese Astronaut Gets Designer "Space Suit" 110

Posted by samzenpus
from the look-good-anywhere dept.
Naoko Yamazaki knows you have to look good at work even if your work is in outer space. Japanese fashion designer Tae Ashida has created a designer suit for the female astronaut to wear during her stay on the International Space Station. "As a female designer, I chose a design and colour with a sense of grace ... so that she can feel at ease as she carries out a tough mission in a male-dominated, bleak atmosphere. It's like a dream come true to see my clothes worn in space," said Ashida. "I'm looking forward to seeing her wear my design."
Games

Decrying the Excessive Emulation of Reality In Games 187

Posted by Soulskill
from the plumbers-with-shrooms dept.
An editorial at GameSetWatch makes the case that game developers' relentless drive to make games more real has led to missed opportunities for creating unique fictional universes that are perhaps more interesting than our own. Quoting: "Remember when the norm for a video game was a blue hedgehog that ran fast and collected rings and emeralds? Or a plumber that took mushrooms to become large, and grabbed a flower to throw fireballs? In reality they do none of those things, but in the name of a game, they make sense, inspire wonder, and create a new universe. ... We’ve seen time and time again that the closer you try to emulate reality, the more the 'game' aspects begin to stick out. Invisible walls in Final Fantasy, or grenades spawning at your feet when you go the wrong way in Call of Duty: Modern Warfare 2 are examples of kicking the player out of that illusion of reality, and letting them know that yes, this is a game, and yes, the rules are designed to keep you in the space of this world, not the real world. In reality, as a soldier I could disobey my orders and go exploring around the other side. I could be cowardly and turn back to base. Games shouldn’t have to plan for every eventuality, of course, but it’s not so hard to create universes that are compelling but where the unusual, or even simple backtracking, is not so unfeasible."

Our policy is, when in doubt, do the right thing. -- Roy L. Ash, ex-president, Litton Industries

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