If the controls are awful (most games I've played for some reason or other) then the game will just be back to annoying and frustrating.
I picked up an old copy of Riddick for the Xbox last weekend and found myself getting into it.
Well, that was until I had to use a ladder, or jump on a box, or try to get up on a step that is only knee high, but unable too.
The more photo-real the game is, the more fluid the controls need to be.
I'm off to make a cup of tea. -
Hold on - I can't grab the cup, closes cupboard, Reopens cupboard,
Takes 1 step back, "game reloads hall area." - oh no.
Turns around, re-enters kitchen area.
"Camera angle changes, flips how legs work."
Tries to walk forward; but steps back, "game reloads hall area." - Oh for fuck sake.
Pushes the off button on the universe.
I don't want this level of shitness in photo real games or in 5 poly per person games.