From his twitter, he said he was fired after that article was posted (which is why it doesn't mention it explicitly) but isn't able to talk more. Do you have information showing that this was false and he's still in the job (or quit rather than being fired?)
Yup, Twitter's engineers are on it, apparently : http://status.twitter.com/
Twitter seems to have gone down too
Mass internet implosion?
Actually, it's worth noting that the i-programmer article that's linked first is pretty badly written, and just paraphrases the techcrunch article, anyway (which never claims that you can touch the projection, just that it's a "multi-touch" interface - ie it responds to multiple fingers)
That's a funny definition of "Touch" - yes it responds to your finger, but there isn't anything physical there to push against, so it's no more a touch interface than Kinect is.
I think it should read "highest available version at that time" rather than "current major version" - i.e. for the first three years of the original iPhone's life, it was possible to run what was, at the time, the highest available version of iOS on it.
Numerous people have been receiving a malware bait spam sent to unique email addresses used only on their Play accounts. Since Play saves credit card details, there is a worry that these have been compromised too.
So far, nobody has been able to get a satisfactory reply from Play, beyond boilerplate assertions that there is nothing wrong with their security.
Link to Original Source
I'd have thought that it's the customer publicly identifying themselves when they send a Twitter message to the bank in the first place.
Also, search for "full keyboard" on the market for a replacement software keyboard that gives lots of useful extra keys, such as a dpad and ctrl-key shortcuts (so you can type ^C with a single keypress)
Study C.S. and do indie games development in your spare time. XNA is pretty easy to get going. You might even be able to make a game for your final year project.
One day the games industry will spit you out, and you'll be looking for another job. At that point you might think "Hey, maybe there's more money outside of games" and start looking for other programming jobs.
If you've got a "Video Games" degree, employers will take one look at your CV and think "plays games all day. No use to us, we need serious engineers".
Games programming is very hard, but most employers (or agencies / HR people) don't seem to grasp that.
Also there's a fair number of Video Games courses that are pretty useless too - as someone who's been involved in interviewing people for games industry programming jobs, I can say the ones with CS experience often have a far better grounding. Having some solid demos that show your coding ability is far more valuable.
Now concentrate this time, Dougal. These chunks of crystallised carbon are very small; those are far away...
Or just use something like Unity
I don't know if there's anything out there already, but I'd've thought it'd be possible with lots of #define insanity - basically #define around all the differences between the languages and end up writing in effectively a higher level language that abstracts down into the right language for a particular platform.
(So you'd still have to rewrite most of your existing code to fit your new syntax, but once that was done, you'd have code that could be compiled in multiple languages)
The code would end up ugly as hell, and, as I said, it'd probably drive you loopy, but it should be possible in theory.
(I can't find the link atm, but there's a great site somewhere that talks about multilingual code - basically having a source file that's valid under multiple languages by tricking the compiler into thinking the other language's code are just comments / defined out, etc)
Android supports C++ too, so your best bet is to develop the core in C++, with java and obj-c frontends for Android and iPhone, and just pretend that the MS platform doesn't exist.
Or go mad with #define trickery to make your C++ code compile under CLI