Follow Slashdot stories on Twitter


Forgot your password?
For the out-of-band Slashdot experience (mostly headlines), follow us on Twitter, or Facebook. ×

Comment: Re:Correction please. (Score 5, Informative) 210 210

From his twitter, he said he was fired after that article was posted (which is why it doesn't mention it explicitly) but isn't able to talk more. Do you have information showing that this was false and he's still in the job (or quit rather than being fired?)

+ -'s customer account data compromised?-> 1 1

benjymous writes: There is a worrying possibility that the customer database of UK based online retailer's has been compromised.

Numerous people have been receiving a malware bait spam sent to unique email addresses used only on their Play accounts. Since Play saves credit card details, there is a worry that these have been compromised too.

So far, nobody has been able to get a satisfactory reply from Play, beyond boilerplate assertions that there is nothing wrong with their security.

Link to Original Source

Comment: CS, Any day (Score 1) 240 240

Study C.S. and do indie games development in your spare time. XNA is pretty easy to get going. You might even be able to make a game for your final year project.

One day the games industry will spit you out, and you'll be looking for another job. At that point you might think "Hey, maybe there's more money outside of games" and start looking for other programming jobs.

If you've got a "Video Games" degree, employers will take one look at your CV and think "plays games all day. No use to us, we need serious engineers".

Games programming is very hard, but most employers (or agencies / HR people) don't seem to grasp that.

Also there's a fair number of Video Games courses that are pretty useless too - as someone who's been involved in interviewing people for games industry programming jobs, I can say the ones with CS experience often have a far better grounding. Having some solid demos that show your coding ability is far more valuable.

Comment: Re:Preprocessor to handle C++ vs. C++/CLI (Score 1) 298 298

I don't know if there's anything out there already, but I'd've thought it'd be possible with lots of #define insanity - basically #define around all the differences between the languages and end up writing in effectively a higher level language that abstracts down into the right language for a particular platform.

(So you'd still have to rewrite most of your existing code to fit your new syntax, but once that was done, you'd have code that could be compiled in multiple languages)

The code would end up ugly as hell, and, as I said, it'd probably drive you loopy, but it should be possible in theory.

(I can't find the link atm, but there's a great site somewhere that talks about multilingual code - basically having a source file that's valid under multiple languages by tricking the compiler into thinking the other language's code are just comments / defined out, etc)

"I don't believe in sweeping social change being manifested by one person, unless he has an atomic weapon." -- Howard Chaykin