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Comment: Is this optimal? (Score 1) 74

by arosas (#43070755) Attached to: AirBurr UAV Navigates By Crashing Into Things
My memory is a little bit hazy, but IIRC from topology: as the number of dimensions increase, the probability of returning to your point of origin in a random walk goes down (assuming you're traversing an infinite space with a possible infinite number of steps). Perhaps I'm mis-reading TFA, or perhaps there's not enough information posted, but assuming these autonomous UAV's utilize a random walk to map it's environment, how can one guarantee it can effectively map a 3 dimensional space?
Linux

+ - Warsow 1.0 released!->

Submitted by arosas
arosas (904929) writes "After 7 years the multi-platform, open sourced engine, game known as Warsow reaches version 1.0! Warsow is a free fast-paced FPS arena type game based on the Qfusion engine (heavily modified Quake 2 engine) that has a heavy focus on movement with a highly competitive but friendly community. You can access their windows installer, linux/mac binaries, and sdk here."
Link to Original Source

Comment: Laissez faire (Score 1) 704

by arosas (#32381880) Attached to: How To Get a Game-Obsessed Teenager Into Coding?
Let him follow his natural course, the kid is only 14 years old. I highly doubt pushing him in a direction will do anything more than stir up a rebellion. If he's programming minded, he'll naturally gravitate in that direction.

When I was his age, I played video games all the time. What caused me to start programming was the need to create a webpage for my clan. From there it was a blur of ASP to PHP to linux. Eventually it lead to playing with source code to a few open source games, and making a few mods of my own. When I got to college I had a huge head start in Computer Science.

If he's programming minded, he'll find his way. There's no need to rush things. Last thing we all need is more incompetent programmers that should have ended up as business majors.
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PhD Candidate Talks About the Physics of Space Battles 361

Posted by samzenpus
from the load-photon-torpedoes dept.
darthvader100 writes "Gizmodo has run an article with some predictions on what future space battles will be like. The author brings up several theories on propulsion (and orbits), weapons (explosives, kinetic and laser), and design. Sounds like the ideal shape for spaceships will be spherical, like the one in the Hitchhiker's Guide movie."

Comment: What about warsow?! (Score 2, Informative) 113

by arosas (#30399740) Attached to: Open Source FPS <em>Blood Frontier</em> Releases Beta 2
Feel free to mod this post as flamebait, but I feel it's time to rant about the Open Source gaming community. It seems to me whenever there's a new Open Source FPS that comes out, it's just another pathetic Quake clone. Sure the trailer videos *look* cool, and sure the screenshots are rendered at high resolution, with all the bells and whistles enabled. All is good until it comes to the actual gameplay. It's disappointing when all the freetards (excuse my french) drool over another cheezy clone (merely because it's Open Source, but not of it's merits alone) that's no different from the previous hundred clones that came before it. Boring and unoriginal.

Which brings me to my point: WHAT ABOUT WARSOW?! This game has been out for years, it's free, the source code is GPL'd, runs on windows/linux/mac, and above all the gameplay takes the Quake shooters to a whole new level. In all of my 15+ years of gaming, warsow is by far the most complex and elegant FPS to date. Imagine playing quake2/quake3, now imagine that on crack. That is warsow. It's not another lame re-skinned quake clone like it's predecessors. A quick search on slashdot shows only one post referencing it... ONE POST!!

The community is small and has been diminishing over the past couple of years. Which is quite surprising for a game with such immense potential. My only guess is this: the game is too hard. Yes I will admit that the learning curve is steep, but that's half the fun right there! You would think a community of opensource folks (who love to tinker with their own systems, to learn and read and gain a better knowledge of the inner-workings of their respective systems) would be chomping at the bit to take on a game that requires some sort of learning. If you're willing to spend 5+ hours trying to decipher an archaic perl regex, you shouldn't break a sweat trying to learn how to rocket jump over the period of a half an hour or so.

You would think a community that looks down on proprietary cookie-cutter products would embrace originality and innovation in their games, but it's starting to look like the Open Source gamers are painfully similar to their proprietary counter-parts. Same cookie-cutter crap as before, only difference being the price of their engine. </rant>

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