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Comment: Re:Getting around triggers (Score 2, Interesting) 346

by aecolley (#28994983) Attached to: Finding New and Unintended Ways of Playing Games

There's a Starcraft mission where you, playing Terran, get overrun by the Zerg right after you kill off the Protoss. I left one Protoss building standing until I was ready for the Zerg. "Ready" meant that I'd poured all remaining resources into planting siege tanks, bunkers of marines and a few turrets in the area where the Zerg usually attack. I finally knocked over the last Protoss building to win the mission. The story animation -- explaining that Kerrigan was being left at the mercy of the Zerg army -- lasted longer than the Zerg army did. If you didn't do something similar, you haven't played the game properly.

GTA3 had a cheat to make all pedestrians hate (and attack) you wherever possible. It made playing through the game much more of a challenge. There was another cheat to give the pedestrians weapons (including rocket launchers), which made it a bit too difficult for some missions.

And in all GTAs, it was possible to do a substantial number of the boring side-missions before the main story. Getting that 100th hidden package in GTA3 involved some tricky flying, but it had to be done. I still regret that there were 4 unique jumps in Vice City that I couldn't get at the start of the game.

In the Thief games, I liked to stack bodies (of course). I also liked to blackjack every human / kill every monster in an area, and then run around waving my sword for maximum visibility, setting off all the alarms.

Now I feel like I've shared too much.

The perversity of nature is nowhere better demonstrated by the fact that, when exposed to the same atmosphere, bread becomes hard while crackers become soft.

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