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Role Playing (Games)

Managing Player-Created Content In City of Heroes 43

Posted by Soulskill
from the what's-your-favorite-naughty-word dept.
Superhero MMO City of Heroes recently went live with its 14th expansion (release notes), one of the main features of which is the Mission Architect, a system to allow players to create their own quest content and then submit it to be implemented into the game. Now, Joe Morrissey of the City of Heroes team has written an article about how they plan to manage the content that players create. "You have to decide how draconian you want to be. The more hardcore you are, the fewer people who will see inappropriate content, but you expose yourself to potential grief voting. Grief voting is when a player flags perfectly acceptable content as inappropriate just because it's fun. If it only takes a single vote to eliminate content from the game, clicking that button is going to be the game for a lot of players. You don't want perfectly good content getting pulled because someone's a jerk."

New Game Download Site Offers Play-As-You-Download Service 104

Posted by ScuttleMonkey
from the instant-gratification dept.
arcticstoat writes to tell us that despite the many game download sites already available, another one has decided to give it a go; only this time, with a twist. UK-based Game Domain International is launching their AWOMO service that will allow you to play the game before it's done downloading. As an added incentive to get people to sign up, you can try out the beta now and get Rome: Total War for free. "The trick, according to GDI, is its 'unique technology' that 'lets you start playing before the game has finished downloading, meaning you can be up and running, jumping and fragging in minutes rather than hours.' Although some other download services allow you to start playing a game before it's fully downloaded, you usually still have to download a big chunk of data before you can start, and GDI reckons that it's cracked this problem. According to GDI, AWOMO takes a look at your PC's spec and connection speed, and then hooks you up with a sufficient buffer to stop your game stalling during gameplay. The company is confident that 'the delivery system accurately predicts the data you require next and ensures it's already there waiting before you need it.'"

Comment: Re:No, you are wrong. (Score 1) 94

by Zurd (#13392014) Attached to: The Impact of Planescape Torment
While I agree with a few of your points, I still feel like Torment served a couple of really useful roles, in this regard.

For the snobs, it provided some dumbed-down entertainment that wasn't TOO dumb. I mean, at least they were trying something different and meaningful, even if you don't feel like they pulled it off particularly well.

Second, for the people with limited exposure to good literature or philosophy -- it provided a glimpse at some ideas they might not have seen before, even if it WAS through Matrix-colored glasses.

Every snob starts somewhere, y'know?

Old programmers never die, they just branch to a new address.