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Comment: Re:KeePass (Score 1) 268

by ZerothAngel (#36040750) Attached to: LastPass Password Service Hacked

I guess the main benefit of the GP's method is that you won't actually need a "safe" to store your passwords. You can re-generate the same password anytime, anywhere, as long as you remember the master password and "reason."

However, a problem with this implementation is that generated passwords will be hexadecimal only. Not really much entropy per character there (4 bits vs. 6.5x bits for all ASCII printable chars). Just extend the generated password length, I guess.

Personally, I'd use HMAC-SHA-256 or HMAC-SHA-512 or something. Then derive the password from the hash using as many characters as allowed, i.e. alphanumeric or alphanumeric + symbols, etc. I guess something like that might not be easily expressible in a shell script, though. But hey, that's why we have other scripting languages. (Python comes to mind, since hashlib and hmac are part of the base system.)

But yeah, as someone else pointed out, "random" is not the right word for this.

Comment: Re:He got notified? (Score 1) 404

by ZerothAngel (#35960592) Attached to: Sony Sued For PlayStation Network Data Breach

Not the AC either, but Citibank offers such a service. I've used it a few times for those random one-off purchases, especially from stores I will probably never do business with again.

Though, it's probably not very useful for subscription-type services or places you do business with regularly. (Unless you really want to generate a new CC number for each order.) I guess the previous poster's suggestion of having a low-limit card would be helpful in that case, something I plan to look into for myself.

Comment: Re:What have astronauts done lately? (Score 1) 97

by ZerothAngel (#35674298) Attached to: Spacecraft Sends First Image From Mercury's Orbit

And hey, maybe we'll get to the point where we won't even have to physically leave the Earth's gravity well in order for us to explore space. Send the machines out first. Even if propulsion tech never advances beyond what we have today, who cares how long they take to reach their destinations?

But once they arrive, they point their receivers back to Earth.

Because, after all, what travels as fast as light? Well for one, there's light itself...

Send minds, not bodies.

Yeah, yeah, I'm a Space Nutter crossed with a Singularitarian, twice the loon. Well, either that or a Greg Egan fan. ;)

Comment: Re:So This Will Be the ... (Score 1) 419

by ZerothAngel (#34793714) Attached to: Star Wars Coming To Blu-ray In September

The majority of the digital copies I've seen are protected by iTunes DRM. At least, they are when you choose to redeem them on a Mac. (On Windows, I suspect it might be the same.) Given that, you can freely copy it and play it back on any iOS device or computer with iTunes. Probably not what you're looking for though, I'm guessing.

Every once in a while I run into a Windows Media-based digital copy. I just avoid those entirely as the DRM is probably much more draconian.

And just to clarify — each format comes on its own disk. Although lately I've been noticing a trend where the digital copy disk is omitted, but you are still provided with a digital copy code or voucher. In other words, you have to download it yourself. Not really great for those of us on less-than-broadband DSL connections...

Comment: Re:Mrecury (Score 1) 223

by ZerothAngel (#34768032) Attached to: Swedish Firm Proposes City Buildings On Rails

One proposed method of colonizing Mercury is to build a city on rails that circles the slowly-spinning planet, always staying in the shady site where temperatures are cool enough for human habitats.

With this story, such an idea doesn't seem nearly so far-fetched.

Charles Stross story? I read some sci fi story along those lines in the 80s.

When I saw the headline, the concept sounded vaguely familiar, but I couldn't remember where I'd heard it from. GP's and your post jarred my memory on the subject.

The Charles Stross novel is Saturn's Children. Though you might be thinking of something else since Saturn's Children was published in 2008.

Comment: Re:All your eggs... (Score 2, Informative) 620

by ZerothAngel (#33196052) Attached to: <em>EVE</em> Player Loses $1,200 Worth of Game Time In-Game

Hm, not so sure about that. Up until recently, PLEXes were immovable -- you couldn't undock with one in your hold. However, if you owned a PLEX, you could use it (apply game time to your account) no matter where it was located.

To use your example, all you'd have to do is contract the PLEXes to the other player. Private contracts can be accepted even if both parties are in different regions. The buyer can then use the PLEXes when convenient.

One reason (perhaps the only reason?) to move a PLEX is for arbitrage. Buy cheap in Jita and sell them on the open market in a different region.

Comment: Re:Pretty Obvious Reasoning (Score 3, Informative) 432

by ZerothAngel (#32853700) Attached to: Blizzard Backs Down On Real Names For Forums

Right now, you can roll up a new character easily enough and shrug off the reputation of your old character. Or create a character specifically for the purpose of being an asshole. You can log in as "Joe the Night Elf" and be a nice guy and go on all the raids... And then you can log in as "Ed the Dwarf" and be a complete asshole... And nobody knows it's the same person. Ed's bad reputation does not affect Joe at all.

All you have to do is make it clear that those two characters are owned by the same account. Then if everybody hates Ed because he's an asshole, they know that Joe is also that same asshole, and they can hate him too.

Love them or hate them, this is a great feature of Cryptic's games. Every account has a 1:1 mapping to a "handle" (aka "display name" aka "forum name"). When you create a character (for example, "Joe"), in-game, you appear as "Joe," but when you speak in chat, you appear as "Joe@YourHandle." When you right-click or otherwise inspect another character, you also see their handle. And if seeing handles in chat are an immersion-breaker for you, you can easily turn them off -- hovering your mouse over their name in chat will show their full name.

And one of the great things about this system is that when you friend or ignore someone, you do it based on their handle. So ignoring someone will ignore all their alts and likewise, friending someone will show them online no matter what alt they're on. (Though there has been whining about the latter being a breach of privacy...)

Although the primary reason I like this system is that it avoids the name land-rush. I can name my characters any name I want (within the rules :P), regardless if it's a dupe. I wish more MMO companies would adopt something similar. Who knows, maybe Real ID (hopefully sans real names) will get there in the future.

Robotics

Towards Artificial Consciousness 291

Posted by kdawson
from the define-awareness-and-give-two-examples dept.
jzoom555 writes "In an interview with Discover Magazine, Gerald Edelman, Nobel laureate and founder/director of The Neurosciences Institute, discusses the quality of consciousness and progress in building brain-based-devices. His lab recently published details on a brain model that is self-sustaining and 'has beta waves and gamma waves just like the regular cortex.'" Edelman's latest BBD contains a million simulated neurons and almost half a billion synapses, and is modeled on a cat's brain.

Slowly and surely the unix crept up on the Nintendo user ...

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