Yes, because the mechanical wind-up machines carried on people's wrists are certainly not the anachronisms in this case... Wait, what?
Well, to be honest, all it probably means is that they know how to get around tor, and they don't want people to switch to anything else.
But I'm cynical that way.
Because they already have major data centers in the US and want more of them closer to their customers in Europe?
Link to Original Source
You mean like these?
It doesn't take a scientist to know that radio doesn't work well underwater either.
I'm not sure what you're trying to say. Are you saying that these series would be less sexist without women?
I think you're arguing my point right now.
We wouldn't lose these things.
Ripley talks to several women, and not about men or sex either. Mostly it's about killing monsters. For obvious reasons.
Amanda Carter talks to several women, about science and whatnot.
Babylon 5, where Talia Winters and Susan Ivanova spend much time debating the ethic of Psi-Corps, later hinting that they've begun some sort of relationship.
Torchwood: Everyone in that series talks almost incessantly about sex and stuff, I think those bits are juvenile, to be honest.
Agents of SHIELD, where Melina and Skye talk about their missions, training, Skye's childhood etc, etc
I could go through all your examples, but there are beers that need drinking.
I imagine they're not on the list because there's a difference between a review and a content rating.
why is the 18 wheeler going the wrong way on the interstate, and how am i going to avoid him with a closing speed of only 110 mph rather than 115? (assuming he isn't speeding)
He's not. You are, after losing control for assuming that an extra 5-10mph couldn't possibly make a difference, and the road conditions couldn't be that bad, could they? And speedometers are usually calibrated to show higher numbers to be safe, etc etc.
Because every day we're getting older, and we have stuff we want to do before we die.
The minutes of your life lost by following the speed limit vs the decades potentially lost from a head-on collision with an 18-wheeler? Not necessarily a hard choice.
The problem then becomes, as a driver, which are which? How do I know? How can I find out?
I don't think it matters, to be honest. If it's for safety reasons, you slow down because potentially killing random people is bad. If it's for revenue reasons you slow down so they don't get your money for bullshit reasons. Simple.
Also, if the police where you live do that kind of stupid things, what you do is create awareness of the problem, try to get people to care, and vote the bastards out of office. That's what democracy is for after all.
Or you could, you know, follow your local traffic regulations instead of casually breaking the law.
Why is everyone so obsessed with breaking speed limits?
But despite being technically more true 3D than Doom, the effect was less impressive, overall.
Doom, by restricting the view angle, was able skip or precalculate a ton of stuff, enabling it to deliver full screen action with a decent framerate. UW was confined to like 1/4 of the screen. Add to that the tricks Doom pulled with lighting and skyboxes and it was just a lot more impressive.
Perhaps a bigger element of it being a 'revolution' was that Doom ep1 was shareware, so everyone had it. And it was multiplayer. So it was installed in high school computer labs, and in offices etc.
We're in full agreement here. I did play a lot of UW, but nothing compared to the days upon days spent in Doom playing local deathmatches, or the single player maps or TCs, etc etc.
Doom is one of the best games ever made, I just took issue with the "before 3D was even remotely possible" bit
First off, UO=Ultima Online. But that's not important.
You could definitely walk seamlessly, using the keyboard, in Ultima Underworld, it's not at all grid-based like Dungeon Master. You could also run and swim, you could have platforms you could see above and below at the same time(something not even duke 3d could do when it came out years later). It had 3d objects, not just sprites for everything(but still for most things). It had inclines and leaning walls, also something Doom lacked.
I'll give you that the lighting was better, the sky effects helped a *lot* with the claustrophobia, and the shooting was better since it was a shooter, not an RPG.
various first person in a plainly 2D maze (Wolf3D, Ultima Underworld, Might and Magic 3...)
Ultima Underworld was not a 2D maze. Look at the first screenshot in the wikipedia article for instance.