Very much this. For this reason, FTL is a roguelike in almost every meaningful sense of the word, even though the presentation and subject matter are nothing of the like.
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I was thinking about it too. As long as the signal is strong enough to come through to the monitor, long cables should not induce any lag whatsoever. Propagation delay in the cables should be in the order of tens of nanoseconds, if I count this right. Also, because of digital transfer with modern monitors, even the image quality should not suffer.
Would the original poster care to elaborate on this.
Your example with the 1350 damage seems a valid reason to hate pen&paper RPGs, and actually is one of the main reasons I disliked 3.0 and 3.5 (and derivatives, like Pathfinder). 5e seems to have moved away from that (far away), which, in my opinion, is a really positive change.
I actually think that the reality is more zero-sum here. People already must use transport and do so every day, so bringing an option into the market does not magically produce more consumers for it.
The regulated and licensed drivers are not unaffected by the business Uber takes away from them, which may either force them to raise prizes, lower quality or go out of business. All of these options will lower the quality of service for the person you are replying to, so for him/her, it is a rational option to oppose this change.
That is incredible. After learning that, I actually had to check what kind of prizes they are dealing out...
and now I can't even begin to fathom how much money Riot is making.
Million live views for a game stream sounds incredibly inflated. I'd like to see a bit of proof.
I understand that LoL probably has around 50 million players, but it would still mean, that one in fifty players would have watched that stream. This is a lot, at least when I compare to other big tournaments (Starcraft, MtG, etc.) and the amounts of people they pull in to watch their streams.
Common hard drive capacities were 20-40+ Mb at the time. Most writers' bibliographies will easily fit into that (though if all mediums are accepted, many writers will output much more than that).
I honestly think your reasoning is fundamentally flawed, because you assume a very artificial set of motivations for any and all possible visitors. A simple counter-example would be to ask yourself, would you visit an alien civilization, no matter how primitive, if it was possible? If you are dishonest enough to claim that if we had chances to visit any number of other civilizations, we wouldn't visit all of them all the time, I don't really know what to do with you.
In my opinion, rationalizations like this are simply a way for hopeful people to populate an empty universe by inventing esoteric reasons for why we fail to see anybody, even if we should. A more likely explanation is, that sentient life is much more rare than we expect it to be, and that we are essentially alone.
This was a really good take on the matter. I know that it is bad manners to
As far as I know, that art link does not contain anything that a furniture salesman could not pull off. The drawings don't seem to have any connection whatsoever to their scientific, nonsensical names, and the only thing he seems to do is to draw intersecting lines from and to the vertices of polygons.
This does not really seem like a savant ability.
I have a really hard time believing this, and would state that your memory does not serve you very well. A 33MHz 486 couldn't handle more complex scenes in DOOM, and definitely not in Quake. I gamed actively at the time when Quake came out, and recall that only much later, on a P233MMX, I could get an fps amount rivaling the screen refresh rate. Any 486 is so much behind that machine, that it's not even funny.
A low ID number username like you probably won't believe a brat like me, so here's some proof: https://www.youtube.com/watch?...
The fps is abysmal. The machine would need to be 10-20 times faster to reach a decent fps.
CD-Projekt actually gave away all of the DLC they made for the game, and allowed you to download it through the game configurator. Even better, after you downloaded the game, the DLC menu allowed you to download voice acting in any of the languages you wanted.
I really have to recommend the original polish voice acting. I'm not polish and I do not understand the language, but I truly enjoyed the work they had done. I'd say most voices were a better match than in the english version (especially in Witcher 1).
And oh yeah, almost forgot about this. About year or two after they had released the game and expanded it with an enhanced edition, they made the enhanced edition completely free for any purchasers of the original.
I bought the game from GoG, but loved to hear about that when it happened. CD-Projekt are true bros and one of the studios I really want to support.
I was about to say that I'd buy their games even if they weren't as good as they are, but you could actually do quite a bit worse than Witcher 2 and still have a game worth playing.
Regarding your base question, foobar2000 is simply an extremely powerful, sufficiently minimalistic, extremely easy to use and extremely configurable music player with a clean interface and support for every format I can think of, including esoteric Amiga tracker stuff. In it I can also organize and control music by superior means to any other program I know of, by the virtue of its easily macro-able tagging and renaming functions. In pure functionality and usability in a single-computer environment, MPD, or any other music player I've ever seen, simply does not even begin to compare against it.
However, MPD has good qualities foobar does not have, the biggest of which being the ability for anyone in the household to connect to the server by terminal using any device. This is why I use it over its alternatives in Linux and prefer textmode clients, mainly ncmpc. ncmpcpp is also nice, but there are subtle differences in their operation principles of these two, that make me want to stay in the C version (#1 being the ability to remap keys easily). It would well be sufficient for general music usage, if it were not for several features it lacks.
1) Optional display of metadata from a selected / playing file on the fly, possibly in the lower part of the window. This exists, but in a different screen. Wanting to see the year a tune was made is pretty common.
2) Queuing of individual songs is impossible (this would be important because then people wouldn't destroy the general playlist all the time)
Especially the queue is something I understand people will ditch MPD over. More importantly, when I visited IRC channels frequented by client developers to ask about the issue, the main reason people claimed the clients they wrote did not support this feature was, that they were waiting for MPD itself to implement it in a non-hack way, so that their clients would not break in the future for trying to implement it themselves. I.e. the lack of the feature is also a (at least superficially) legitimate reason to ditch MPD, not just one of its clients.
Not only is Dyson not a climatologist, he actually agrees that anthropogenic global warming exists, so your appeal to authority fails on both points.