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+ - SPAM: Global Warming Emails

Submitted by Anonymous Coward
An anonymous reader writes "Tons of skepticism is going on after someone hacked a British university server and stole many private documents and emails related to global warming conspiracies. Visit this blog to get the full story."
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Role Playing (Games)

A History of Rogue 240

Posted by Soulskill
from the not-rogue-origins dept.
blacklily8 writes "Gamasutra has published "The History of Rogue: Have @ You, You Deadly Zs." Despite only the most 'primitive' audiovisuals, Rogue has continued to excite gamers and programmers worldwide, and has been ported, enhanced, and forked now for over two decades. What is it about Wichman and Toy's old UNIX RPG that has sent so many gamers to their deaths in the Dungeons of Doom, desperately seeking the fabled Amulet of Yendor? This article covers the history of the game, including the Epyx failure to make a ton of cash selling it in 1983. It also goes into rogue-like culture and development."
First Person Shooters (Games)

Activision On Iterating, Innovating Call Of Duty Series 66

Posted by Soulskill
from the check-out-our-flamethrower-it's-kickin-rad dept.
Activision's Noah Heller sat down with Gamasutra to discuss the refinements made in Call of Duty: World at War to keep the popular FPS franchise moving forward. He points to cosmetic things, like realistic burning and the ability to set just about everything in the environment on fire, as well as bigger gameplay improvements, such as making the AI more difficult to beat without having it "cheat." "... the main thing we tried to do is honestly make the placement just more brutal. You've always got an advantage on the enemy; you've been through the level before, you know where they're going to be, but in Veteran mode you're going to find that they're not going to cheat. You're really going to have to be going for headshots using the most effective weaponry. You're going to have to use that bolt-action rifle and aim for the head if you want to take an enemy out at a distance. It's a different sort of gameplay. We heard those concerns and we tried to address them."

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