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Comment: Be machine translatable from english (Score 2) 626

I think that'd have to be one of the main characteristic. If you could provide a machine translation of english wikipedia into your new language that would preserve the meaning and at the same time would be easier to understand learn and pronounce then that'd be enough reason to learn it.

Comment: Re:Is it better than Tom Clancy's Net Force? (Score 1) 145

by Swistak (#49189663) Attached to: A Critical Look At CSI: Cyber
I liked netforce series a lot. It was a cool idea of what-might-be and I really hope it materializes. The way I understood VR simulaitons is they were just UI, the semi-inteligent software was doing work. But instead of staring at a console as we do, he got to play interactive 'game'. Which is kinda cool when you think about it.
It was also much more realistic then many other few-years-int-feature cyber fiction. There was for example plot where one of hackers got to do amazing stuff because he still used keyboard. Which is nice metaphore to people still using assembly today to pull off amazing demos/wiruses/scripts impossible in high level languages.

Comment: Re:Bullying (Score 1) 183

by Swistak (#46598489) Attached to: Xbox One Reputation System Penalizes Gamers Who Behave Badly
Right becouse everyone why work for lesser evil? and Google obviously took the lead. Microsoft at least made their own products to compete with open source, and at one point they were really good. Google just takes from Open Source, closes it, tivoizes, locks bootloaders and makes it dependent on closed source drivers.

Comment: Re:Needs a language preference (Score 1) 183

by Swistak (#46598467) Attached to: Xbox One Reputation System Penalizes Gamers Who Behave Badly
Yea I don't mind, i understand people with poor or next-to-no english wanna play also. and there are command systems that help allivate issue a little. But still someotimes someone does something wrong and there's even no way to explain to him what he does wrong, leaving lots of people frustrated.

Comment: Re:compared to forums (Score 2) 183

by Swistak (#46592283) Attached to: Xbox One Reputation System Penalizes Gamers Who Behave Badly
I talked with her a lot about this and she mentioned that while coleration between good users and good moderators is quite high, there's large number of users who she calls "cryptohaters" and i call hypocrits, in public the'll advocate peace and understanding, but given anonymous medium liek down/up votes, or power (liek mod rights), will hate, downwote, silence their oponents with post removals etc. That's why I think separate "trust" metric makes sense.

Comment: Re:Bullying (Score 5, Interesting) 183

by Swistak (#46591419) Attached to: Xbox One Reputation System Penalizes Gamers Who Behave Badly
I'd like to extend above answer a little. The systems in games like Smite and Lol actually got so good that amount of false negatives are so low that they are almost non-existent and can be handled throughly on case-by-case basis. I play Smite a lot in my free time, and I see how the system works from outside, I cannot count how many times I was thretened to be reported, and even if half of these threats were followed through I probably earened over 100 "Intentional feeding" reports by now, and I'm still playing without even one temporary ban. At the same time I've seen number of players disapear from leaderboard after I've reported them for harrasment (there was actuall harrasment, mother calling, death threats even), it didn't happen after my report, but few days later after few more matches all of haters sooner or later got permaban.

So the reputation systems came a long long way from where they used to be, false positives are no longer big problem, the biggest issue is now reaction time (time between player starting spewin vitriol to the moment he's prevented from playing), ideally it should not be few days (as it's now in most cases), someone having bad day shouldn't mean a bad day to all person he's teamed up with

One of the solutions might be "incremental" baning, by disabling some of the futures - which some games already do (and Microsoft is doing in this case). One of better examples is voice chat muting, I cannot recall which game id doing it. They way it works is the more people mute asshole, the more likelly he is to start muted in first place, his teammates might decide to unmute him, but there's no longer risk of "Beter not fuck up morons i need this win" welcoming you to the match.

I'm looking forward to further advancements in these systems, as playing team games on internet is still quite annoying these days, especially since you often get matched with people who don't speak english and/or you cannot just smack for beeing an idiot like you'd if you played football together.

Comment: Re:Bullying (Score 5, Interesting) 183

by Swistak (#46591235) Attached to: Xbox One Reputation System Penalizes Gamers Who Behave Badly
I see this point brought up every time I discuss the reputation system. There's quite a bit of game theory behind it but it can be done. And actually there are systems that implement it (LoL for example, Stack Overflow, Quora - in non-gaming world).

When creating these systems you don't simply ban someone after one or few reports. The way most of them work are: Calculate a trust in player reporting T. New players have this set very low, later the more acurate reports were the higher the trust, addintionally usually the more reports user sends the less they "weight" (this basically makes assholes who report for "feeding" everyone with negative k/d ratio meaningless and is a reason i was never banned ;))
Once the number of reports * trust outweight player karma (which he usually collects by small amount for each game where he's not reported, and for each accurate report he makes), then he gets banned.
That's a bit simplified and in reality you build a neural network with feedback (that's how most of these systems are implemented), initially you hire people to "teach" a network, eliminate initial threat, and build "trust" on group of players. After you have big enough group of trusted players, they themselves are used to further train the network and detect new usefull players and ban bad ones. A lot depends on the initial training phase, but I've personally seen one Community Manager turn her community into self-moderating machine, after a year she didn't even had to do much banning herself, each message that didn't conform to standards was almost immidietly met with polite response that explained why it's inapropriate and request not to continue the topic! By users tehmselves!
So yes, these systems do work (At least good ones), and no reports do not become your personal moderation/harrasment tool, smart people already thought of that

Comment: Re:Have they fixed the need to manually rebalance? (Score 2) 91

by Swistak (#46531649) Attached to: OpenSUSE 13.2 To Use Btrfs By Default
This is actually a horrible flaw in my opinion. I've also installed btrfs on one of my laptop drives and it was a horrible mistake. If you run out of space it's possible in some edge cases that you won't be able to free your space!
You'd expect `rm huge_file` to work, but no it won't. Some pages recomend echo "">huge_file but that not always help either if the reason the disk got full is metadata
I honestly cannot understand how anyone can create filesystem that A) lies about free disk space B) Does not allow you to free up space when it's full.

+ - How about a Megatons to Megawatts program for US nuclear weapons?->

Submitted by Lasrick
Lasrick writes: Dawn Stover looks at the incredibly successful Megatons to Megawatts program, which turned dismantled Russian nuclear warheads into lower-grade uranium fuel that can be used to produce electricity. The 1993 agreement between the US and Russia not only eliminated 500 tons of weapons-grade uranium, but generated nearly 10% of US electricity consumption. The Megatons to Megawatts program ended in December, but Stover points out that the US has plenty of surplus nuclear weapons that could keep the program going, without the added risk of shipping it over such huge distances. A domestic Megatons to Megawatts, if you will. This would be very cost effective and have the added benefit of keeping USEC, the only American company in the uranium enrichment field, in business.
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There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence. -- Jeremy S. Anderson