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Comment: Re:Every year (Score 1) 453

by StarFace (#45597629) Attached to: The Desktop Is Dead, Long Live the Desktop!

What are you talking about? My favourite game from a few years ago (and still is today for that matter) is Path of Exile, and I don't see that turning into a fingerpainting gamelet any time soon. In fact, I seriously doubt any of the games I have enjoyed over the past few years are something that could be even in theory turned into fingerpainting.
        I guess for people that just play casual games it does not really matter, but then we have not really changed the conversation have we? Just as some tasks are better performed at a workstation, like programming, some types of games will always be better suited for sitting down to something with hundreds of buttons, multiple monitors, maybe a joystick & throttle and several hundred hours to kill.

Comment: Re:Community and OS declined, I switched to OSX. (Score 1) 631

by StarFace (#44963693) Attached to: Ask Slashdot: Are We Witnessing the Decline of Ubuntu?

You're making up issues that don't exist, either that or have no idea what you are talking about and are just repeating arguments you have heard elsewhere and have remembered only poorly. In all of the decades I have been using the hell out of computers, and I have used the hell out of them, I have never "automated" my config files. What the hell man? I can certainly perceive contrived scenarios where that might be useful, but that is not as burning desire for even geeks, let alone normal "power users".

What you probably heard people talking about is basic system control and "automation" (what we generally refer to as scripting), and the Mac has just as much of that as Linux does, and what it does not have installed by default, you can easily get, just like most modern Linux distributions.

With a new Mac I can get Zsh up and running with my eight year old dot files, dump all of my scripts written in Zsh, Ruby and Python into my home/bin, set up the path and be just as automated as I am on any Linux machine, and even more so, because I have access to surface layer software which is just so above and beyond anything provided within the Linux realm that it turns my entire GUI into something as keyboard driven and abbreviated as running pipes. Hell, with no more than eight keys I can tarball 15 files, upload it to my FTP server and then e-mail a copy to a proof pool. I have system-wide text abbreviation which triggers hand-coded scripts, boiler plates and just plain old things I'd otherwise have to type in over and over. Can you call up the results of a Ruby script within the search bar of your web browser? I can, and it is damn useful, too.

People that don't know how to use a Mac think it is all dumbed down and rigid, but that is only because they don't know how to use a Mac. They are as ignorant as the people that think you have to switch distributions if you don't like e default desktop manager.

Comment: Re:Community and OS declined, I switched to OSX. (Score 1) 631

by StarFace (#44963503) Attached to: Ask Slashdot: Are We Witnessing the Decline of Ubuntu?

The laptop keyboards have these keys, you just need to learn where they are because they are not printed on the key. They are where they have been on Mac keyboards for over a decade. You use the Fn key plus the right/left and up/down keys for home/end and pgup/pgdn respectively. Fn and delete for forward delete.

Comment: Re:8 hours is on the short end of the norm. (Score 1) 396

by StarFace (#44898947) Attached to: <em>GTA V</em> Makes $800 Million In 24 Hours

Again, who said I was not having fun? You sure do love to leap and bound to conclusions. Perhaps you are just using a different definition for six hours of content than I would. Out of that list, I think only Uncharted and HL2 would qualify would they not? I don't know what those types of games are like though, except in theory. I've never owned a large console, nor found point-at-monster-and-click stuff to be very fun. But for instance, I'm sure we clocked in more than six hours of Tetris, Gameboys tethered together back when Gameboy only meant one thing, on a single road trip. How would one even rate Tetris on an "hours of content" scale, since it is an escalating puzzle game?

Hence, I think we are speaking a different language.

Comment: Re:8 hours is on the short end of the norm. (Score 1) 396

by StarFace (#44897905) Attached to: <em>GTA V</em> Makes $800 Million In 24 Hours

I don't follow your comparison. What does sexual congress have to do with playing a video game? I suppose in some strange eclipse of the two, one might find an intersection, but I was not thinking of any of those hypothetical examples.

I'm sure you have a point somewhere in there, but perhaps a more meaningful example would serve it better. Perhaps you are not even responding to me though, as I never used the phrase, "not worth your time" (and doing so would be odd as I can only speak for myself, not yourself).

To come back to what I actually did ask: what is a game like, that only has six hours of content in it?

Comment: Re: Incompetence (Score 3, Insightful) 225

by StarFace (#44465973) Attached to: FBI Pressures Internet Providers To Install Surveillance Software

I think you are misunderstanding, or perhaps conflating, the limitations in any system designed to monitor information, and being unable to detect all deliberate actors within that system to foil monitoringâ"with "stupidity". Given how vast the data set is (basically all of social, and even to an extent, natural reality) it is nearly trivial to slip undetected through it, and the burden of detecting not only overt threats but clandestine ones is a problem of incredible complexity, since the resources of any monitoring agency cannot exceed the natural throughput of reality. There will always be more information than can be processed, since processing information is also a system generator.

To put it simply: one can be extremely intelligent and capable, and even whole groups of like people can gather together and be effective as a unit, and still be utterly awash in the vastness that is the background noise of societal information. It is actually amazing, and a testament to their diligence, that they can get anything done at all.

But oh no, go on and spout your narrow minded and simplistic essays on how things must be This or That.

Comment: Re: Incompetence (Score 1) 225

by StarFace (#44465851) Attached to: FBI Pressures Internet Providers To Install Surveillance Software

Neither. 3) Partial panopticians do not work much better than minimal surveillance, and no matter how hard or diligently people work to stop destructive assholes, a few are always going to slip through. Honestly, the effectiveness of even a hypothetical full panopticon is dubious.

You do not need these hyperbolic, extreme scenarios to explain reality.

Comment: Re:App Store looks interesting... (Score 1) 827

by StarFace (#33967208) Attached to: Apple Announces iLife '11, FaceTime Mac, Lion, Mac App Store, MacBook Air

As someone who spends a good percentage of my day supporting a Mac application, you have no idea how many people have problems with DMGs. A lot of people just don't get it. They try to run the program off of the DMG, or drag it straight to the Dock and then wonder why the alias breaks a month later when they accidentally trash the DMG---some even think the DMG itself is the application and wonder why it is so limited, and why it closes whenever they try to remove it from the desktop.

From a support standpoint, something like the App Store is going to be a godsend. I'm not sure about the rest of it yet, we'll have to wait and see.

NASA

An Early Look at the NASA MMO 208

Posted by Soulskill
from the looking-for-more-to-raid-the-moon dept.
Big Download is running an article with details and screenshots from the MMO under development by NASA. The game makes use of Unreal Engine 3, and it's titled Astronaut: Moon, Mars and Beyond. A demo is planned for later this year, and in 2010 they expect "the first episodic installment of the game" to come out. Jerry Heneghan, founder and CEO of Virtual Heroes, described it thus: "This game is going to be a fresh look at the future circa about 2035. ... The core of the gameplay is going to be people building up their characters and as you move forward, you will have more options unlock with new places to go, new equipment to use and new things to do. We are not so much focused on interstellar flight and all that entails... the gameplay is actually about being in a habitat on a planetary surface and doing things like mining Helium-3 for fuel, operating a hydroponics facility to grow plants and create oxygen and operating robots and vehicles."

Comment: Re:Who will eat whatever is grown there? (Score 1) 403

by StarFace (#26923667) Attached to: Spiraling Skyscraper Farms For a Future Manhattan

No need to apologise. The former is a highly processed tomato paste that has been seasoned and watered down until it can be easily spread onto sandwiches and whatnot. "Boston baked beans" are a reference to a common canned food in the United States. Pop open a can and eat them cold, or hot, depending on how lazy one is. Point being, beyond these two examples, most people eat highly processed or preserved food that doesn't taste much like the original. Catsup, in particular, since the tomato is so processed, seasoned, and watered down, can be made from absolute crap produce. I don't know many Americans who eat fresh produce on a regular basis, either fruit or vegetables.

Those that do tend to not eat any of the above, and have much more expensive diets to compensate. It isn't a lifestyle that everyone can afford.

Practical people would be more practical if they would take a little more time for dreaming. -- J. P. McEvoy

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