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Comment: Re:6502 to Z80 work per clock ratio (Score 1) 167

by Spit (#48012773) Attached to: Why the Z-80's Data Pins Are Scrambled

The 6502 memory access style with the unified map worked well for tickling the registers on coprocessors and on bitmaps; very fast and predictable for display timing. The Z80 bus method was abstracted some although still quite useful.

Regardless, they are such simple devices there's no excuse not to master them both for maximum pleasure.

Comment: Re:Yeah can't figure the appeal of the Sinclair (Score 1) 645

by Spit (#34686718) Attached to: Greed, Zealotry, and the Commodore 64

While I love the Commodore computers, I can appreciate the Speccy as being the "good enough" computer which has some great software. While the c64 has impressive custom silicon, the overall system architecture is a bit slapped together. Whereas the Speccy is clearly a masterpiece of minimalist engineering and design:

- Great BASIC
- Clever use of surplus RAM
- ULA for system logic and video

The original dead-flesh design also looks fantastic and tiny. In 1982 it wasn't clear that the c64 would become the powerhouse it was and if Sinclair hadn't fumbled their supply chain, Commodore may have really needed that c16 line.

Comment: Good luck (Score 1) 494

by Spit (#34457748) Attached to: Avoiding DMCA Woes As an Indy Game Developer?

Considering the maze, gameplay, characters and name are all direct copies of the original game by Namco/Midway. Aside from the clear trade of Namco's Super Pac-Man, Pac-Man was the case that set precedent for "look and feel" with its quashing of KC Munchkin, a distinctive yet pac-man influenced title.

Namco have also recently released a new Pac-Man game of which yours is a direct competitor. Don't waste your time on this, do something else.

An Ada exception is when a routine gets in trouble and says 'Beam me up, Scotty'.