SlappingOysters writes: On the request of some Slashdot members in the comments of yesterday's content reveal for each country in Netflix's global roll out, Finder.com has assembled the full list of 1157 TV Shows and the full list of 4593 movies available in the USA. The list is searchable, and can be filtered by genre. The Netflix Rating for each is also shown.
SlappingOysters writes: Netflix’s surprise large-scale global rollout to over 100 countries last week saw the company’s huge entertainment offering appear in homes across the world overnight, however, no two countries were offered the exact same content. Finder has created a master list of TV shows and movies available for each country. There is also an interactive global map comparing each country and a comparison table that compares each country’s offering to those of the USA.
SlappingOysters writes: After being out in the wild for a little over two weeks, Star Wars Battlefront is shaping up to be one of the most polarising titles of 2015. Review scores have spanned the spectrum, with respectable outlets awarding it from 3 up to 9.5 (out of 10). This article at Grab It analyses the reaction and argues that the real problem with Battlefront is not a lack of content, but instead our concept of "value for money."
SlappingOysters writes: November 22 is the day the Xbox One turns two and to celebrate, Grab It has put together an article with 13 unusual stats about its journey so far. This includes the average install size of games, the number of indies on the format, the number of days between exclusives and how many terabytes of storage space you would need to house every game at once .
SlappingOysters writes: The gaming landscape was very different 20 years ago, but gamers were still enjoying a strong line-up of diverse gaming experiences led by the launch of the PlayStation (and not so much the launch of the Virtual Boy). This Grab It retrospective explores 11 new IPs from 1995, the impact they made and where they (and their creators) are now.
SlappingOysters writes: What is old is new again today as backwards compatibility arrives on the Xbox One as part of a dashboard update. Finder has the full list of 104 launch games for the service, and has analysed the origins of these titles. The site has determined that of the 104 games, only 28% ever released in boxed form, and of the remaining downloadable Xbox Live games, 36% are remakes of titles from previous generations. The site has also identified 60 games that were on the marketing material for Xbox One backwards compatibility, but were not on the launch line-up.
SlappingOysters writes: Finder is reporting that the catalogue of Sony PlayStation 4 games has just passed the 500 mark. The website has been tracking the install sizes of every PS4 game and in doing that, has been able to confirm that the mark had been reached. It's a significant catalogue advantage for the console, with the Xbox One currently offering 349 games, although the arrival of backwards compatibility on November 12 will change that dramatically. The site has also shown that the rate of releases is increasing over time.
SlappingOysters writes: Finder has put together an article and graph that shows how the declining campaign length of the Halo series over time is mirrored by its declining Metacritic score. It examines the possibility that reviewers are influenced by a campaign's length above other elements such as the multiplayer experience.
SlappingOysters writes: Hideo Kojima and John Carmack are two of video gaming’s greatest minds and most iconic developers. One was the co-founder of id Software and a key figure in the birth of the FPS and the rise in popularity of online multiplayer. The other was the vice-president of Konami and the creative force behind Metal Gear Solid, a series that helped establish the stealth genre and innovate cinematic storytelling. One was from the West, the other from the East. Both recently left their positions after more than 20-years of service, and Finder has put together a comparison article that compares their two careers.
SlappingOysters writes: With the release of blockbuster first-person shooter Halo 5: Guardians on Xbox One only days away, Finder has run a lengthy in-depth interview with developer 343 Industries' design director, Kevin Franklin. The interview crosses a range of topics, including; the technology behind the new game engine, what future of splitscreen, the inspirations behind the Warzone mode, the adoption of HoloLens and Microsoft's influence over the series' direction.
SlappingOysters writes: Grab It is reporting that within 36-hours the price of apps is set to increase in Australia, Sweden and Indonesia. It will bring the price of buying an app out of alignment with the value of the Australian dollar, and leave the country's Apple fans paying 50% more for their iOS software than their American counterparts. It's unfortunate timing, with the recent launch of the iPhone 6s and the upcoming fourth generation of Apple TV — currently with 23 launch games announced — reasons for optimism.
SlappingOysters writes: Finder has run an extract from an interview with Kevin Franklin — design director at 343 Industries and currently working on Halo 5: Guardians — in which he reveals that splitscreen was originally intended for the anticipated Xbox One blockbuster. The controversial removal of offline multiplayer in a Halo game has had fans up in arms, and this is the first time a representative of 343 Industries has spoken of the team's frustrations at seeing it go. In another extract from the interview, Franklin also explains why Halo 5: Guardians requires a 46GB install size.