
Journal Sheetrock's Journal: Neomoderation 8
Moving-related tips:
- Lift with your knees
Now, moderation is something that we could have a 600 comment discussion on... if it wasn't relegated to my pathetic corner of the website. Easily finding the good parts of said discussion might be a bit tougher for obvious reasons, but it'd make a good Ask Slashdot topic. Not that I'm about to submit it, but you can.
Remaining aware of the constraints of keeping the system responsive, keeping moderation simple, and keeping the selection/filtering of comments to read easy for the user, I think the concepts raised in the journal entry are good ones. For example, maybe the user could use better granularity in highlighting/sinking messages with particular content, such as being able to bump messages up that were 20% or more Funny by moderation. Maybe the moderation categories could be a little more helpful and moderators could rate a comment on more than one parameter: +1 Well-written, -1 Flamebait, -1 Incorrect on the same comment, for example.
Bayesian filtering in the way in which I have been accustomed to using it on spam sounds expensive, and infeasible on a per-user basis, but I assume he's talking about using it either on a subscriber-only basis or over every comment entered into the system in conjunction with the score of the comment to subtly affect the score on other comments with similar content. Or in some other way completely different from what I'm thinking.
I think it'd be interesting to rate comments similarly to the tipjar model. Everybody gets twenty points in the beginning of the week and is allowed to spend as much as they want on any and all comments (maybe even their own?) Promotion only, no downrating, no ceiling on comment scores. Or perhaps stagger the handouts, giving different sets of users twenty points every day such that by the end of the week everybody's had twenty. Obvious problems with multiple accounts, but perhaps those could be worked around or mitigated.
Then again, everybody's got a moderation model they'd like to see, and barring some kind of simulation there's only one way to test it (hopefully in parallel with slashdot.org, as was done with brak.slashdot.org). But there are other features that might improve the ability of getting the most meaningful information in front of the reader quickly.
Being able to see the newest comments in a story (hopefully fit in with the user's preferred reading method -- nested, threaded, flat, etc.) would not only save nested browsers scanning time but also much bandwidth. Well, one can work some of this functionality with 'Flat' 'Newest First (Ignore Threads)', but it'd be helpful to have a mode where older comments are threaded and newer comments are nested (fully visible) beneath them. And maybe very complex to implement too; I don't know.
Any thoughts?
Edit: Also, smileys??
new/old threads (Score:2)
the trick is to create a new database table, and store userid, story id, and lastpostdate and/or highest comment id in the story at last read. we just zap it forward to an html anchor though, but doing a second query wouldn't be too difficult.
then again, my board's not written in perl :-P
Similar to "tip jar" (Score:2)
M2 takes a much bigger role in this sort of system, especially early on,
Another one... (Score:2)
Subscribers get the ability to assign relative weights to their moderators.
Friends lists are the default moderators lists,
Re:Another one... (Score:2)
Re:Another one... (Score:2)
Everybody interested in participating in such a system could run a client that acts as a proxy. This client fetches a Slashdot page and alters it slightly such that links to other Slashdot items go through the proxy. When you view a story, a regexp (love those things) adds a moderation option in each comment header and a button that directs the client
There is another way to moderate. (Score:1)
As it sits now you have a small group of already very busy people who lack any expertise or even education in language oriented algorithms versus a possibly large and diverse group of trolls who can try anything they like, as often as they like. There is just no way the /. crew can win so long as the game is
I resemble that remark. (Score:1)
It may be possi