Comment: Re:MMO development may be (Score 1) 103
That could have been worded better. What I meant is real time object replication where state on an object one on server is mirrored on other servers. IE: If you are standing near the boundary between two servers, you on one server, your opponent on the other server. Each server is constantly updating object state to each other as well as to the observing clients. What are the other cases that this is common? I'll be happy to move the location in the future because I know on MMOs I worked on this was the single cause of the most # of bugs in the system and one reason why a lot of early MMOs were Zone based rather than open world.