... there is no subscriber cost other than Amazon Prime, at least for a basic smartphone plan. A lot of cheapskates have no particular allegiance to iOS/Android, and would be starry-eyed by such a deal.
I imagined a little different. I imagined watching the Bloomberg Oculus Rift Business News Cable Channel. Complete with 40 live scrolling tickers, 10 simultaneous real-time stock market charts, 5 talking heads on the side incomprehensibly shouting over each other, 1 giant random talking head in the center saying something inane about company XYZ, and me getting a headache, a headache which was not induced by any system or motion lag.
I've had a couple of cars suffer hydraulic power steering failures in rather inconvenient far out locations. I don't know how reliable electric power steering is, but the competition has set the bar rather low.
The main character has a smartphone which can do more than Angry Birds.
What did Facebook do so far? Has the acquisition even been completed?? As far as I've heard, FB has merely given OR more cash resources to use, and have made no business decisions regarding future R&D and marketing of the device.
At least OR headset looks like it will be mostly platform agnostic. (Imagine if they make a compelling demo at E3 show using OR + upcoming Destiny game from Bungee on both PS4 and XBone. That's "shut up and take my money" territory right there.) So... Android games? Are there any good ones that rely on 3D acceleration? I'm assuming that would require doing native development for Android, which still looks like the wild, Wild West of game development.
Doesn't HMD work better with dual display, one for each eye? Or is that only if you want stereoscopic features?
Right now all of these HMD products are all in prototype phase, with nothing actually available for sale yet. I do not dispute that Facebook/OR probably has the pole position right now, but they really need to release something this calendar year to keep that position. They also better have something impressive to show at E3.
Promoting cheating is little different than promoting theft or fraud. Would we be arguing over copyrights regarding key loggers? Or some software to grab customer info via that SSL bug?
Electronic circumvention does not have much protection under the law (see DMCA), particularly if the purpose of the tool is fraudulent in nature. DeCSS preceded DMCA, I believe, but probably would have been legally vulnerable at the time otherwise.
Copyright is a sideshow in this matter... It's the circumvention that's the main issue. If I installed a key logger on your PC, would you even care if I had obeyed copyright law in obtaining that software? Cheat software in a multiplayer context is no different than key logging malware, in that it has a deleterious effect on the people playing the game.
If I advertise and/or distribute a method to cheat in MLB, I could get hit by a copyright claim (amongst other things), regardless how that method is implemented.
It's cheating, whether it's in the form of software, or a cash bribe to the refs. I think cheating is worth very little in terms of free speech value.
Blizz is doing the right thing here, they are protecting their players. And the law should treat cheat software the way it would treat cash bribes to a soccer referee or baseball umpire.
Please. In the context of this article, call them "virtual realities", not "beliefs".