Statistics are wonderful, but yours are most likely wrong. A better estimate of how many people born before computers and software existed have died would be 93%. I am using http://www.prb.org/Publication... as my main reference.
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Well at least I shall use all my mod points to flag fuckbeta posts as “Insightful”, because they are. Off-topic, but insightful.
It might take a security expert to write code that works as specified the first time, but it takes a fantastic idiot to put any kind of code in production before it's been debugged and error-corrected.
Oh, so you don’t believe the Bitcoin crime of the century was pirateat40’s BS&T going away with 500,000 BTC, that are now valued at about 20 million dollars?
I think you haven't actually given it a try. The clues are written as regexes, which require to know the syntax, but it's actually a pretty easy logic puzzle.
It took me less than 10 minutes to complete that crossword. It's actually easy, because the clues always give enough information to immediately place a letter somewhere with minor thinking; no tracking back is ever needed (unlike in some Sudoku grids where it's often easier to "try" a number, then cancel if an inconsistency appears).
Actually most of the clues can be easily translated to natural language and make the puzzle understandable to the average people: [^M]*M[^M]* means "there is one and only one M in this line", (RX|[^R])* means "every R in this line must be followed by an X", etc.
1. The act of stealing
Oh wow, the first attempt to justify a piracy site not by directly defending it but by making a pointless semantic argument.
Oh wow, looks like the second Slashdot troll of the year!
Think of it as being able to walk into a fancy department store, steal anything you want, and never get caught.
Oh wow, the piracy / physical theft analogy. Looks like the first Slashdot troll of the year!
Sorry, what was I thinking? This is obviously more elegant:
tr -dc '/\' </dev/urandom
and going 64 bit has a significant memory cost -- for typical C++ code, around 33% extra.
There is no such thing as "typical C++ code" for the memory usage metric. Pointers may be larger, but a decoded 1680×1050 32-bit image takes 7 megabytes of memory on a 32-bit platform and 7 megabytes on a 64-bit platform. Remember that the web is full of images.
I work on multi-million-line C++ projects and my personal experience indicates about 5% overhead. I'm not saying you're wrong, but you really need to back up that claim with some real life figures if you're going to use the word "typical".
No they don’t. The PS3 provides a stripped-down OpenGL ES for testing purposes but almost no one uses it except hobbyists or indie devs. And you can certainly guess how many hobbyists and indie devs there are who can afford targeting the PS3.
Most PS3 games use libgcm, Sony’s own graphics library for the RSX, which actually has a very Direct3D-like API. Source: if I told you, they’d have to kill me.
Are you referring to the PS3, and if not, what console is that? Do you really know how many of your games actually use OpenGL?
A 0.5-millisecond difference in a 3.6-millisecond frame time is “hardly worth mentioning”? You know, people get paid a lot to find out how to gain those 0.5 milliseconds in a 33-millisecond frame time.