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Comment: Re:It's OK. (Score 1) 352

by Razalhague (#34875644) Attached to: Balancing Choice With Irreversible Consequences In Games

If a game is going to do that, then it should make it very clear that you're screwed, so you don't spend ridiculous amounts of time trying to find a way forward that doesn't exist.

And you shouldn't be able to save an unwinnable game, though this is less important in a game with frequent and numerous autosaves.

Comment: Re:And that means...? (Score 1) 204

by Razalhague (#32837802) Attached to: OnLive Latency Tested

Basically, a good LCD HDTV can add 40-80ms of input lag, and hardcore gamers such as myself complain about that (justifiably so). OnLive adds this same kind of latency. If it really is 150-200ms before multiplayer network latency, it is indeed useless for playing multiplayer games online.

I wouldn't be at all surprised if OnLive started putting servers for multiplayer games right in their datacenters, giving you very little network lag to compensate for the input lag.

"And do you think (fop that I am) that I could be the Scarlet Pumpernickel?" -- Looney Tunes, The Scarlet Pumpernickel (1950, Chuck Jones)

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