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Comment: Not to be a spoilsport, but... (Score 1) 88 88

Gabe never confirmed Source 2. He said "We’ve been working on Valve’s new engine stuff for a while, we're probably just waiting for a game to roll it out with".

That's promising, but it sounds more to me like a further evolution of Source the way they've been doing it so far.

We'll see soon(TM) enough.

Comment: Happy to see non-stacking approaches get notice (Score 2) 68 68

This is actually an interesting concept.
As one who enjoys tiled window interfaces, I'd like to see more concepts that avoid the stacking window management we've had for so long.
I do think the model posed is a bit more restrictive than I'd like, though.

Comment: Re:Also let's be clear (Score 1) 158 158

But that's exactly what we're saying -- x264 can match the speed of GPU encoders or QuickSync, and still provide better quality.
Or, it can provide the same quality, faster.

Sure, GPU/QuickSync encoders will have a niche once they can be faster than x264. But they're still not. They have no niche at the moment.
I'm not a fanboy of x264, it's simple fact.

"Poor man... he was like an employee to me." -- The police commisioner on "Sledge Hammer" laments the death of his bodyguard