Become a fan of Slashdot on Facebook


Forgot your password?

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).


Comment: The true reason: Gamestop/et al (Score 1) 229

by LinuxThis (#25268681) Attached to: Game Devs Using One-Time Bonuses to Fight Used Game Sales
As a game devver, I can tell you that the real reason for this kind of a move is aimed at making new games more attractive for buyers than resold ones.

Consider a place like gamestop. When you walk into there, where are all the new games? WAY WAY back on the top of the back shelf, and up front is the bargain bin, old games, used games. Game developers make no money from purchase of a used game (there are no royalties or anything like that for used games [as it should be, IMO]).

Places like Gamestop make all their money by buying up used games cheap and selling them for way more than the cost they bought them for.

A used game is usually (marginally) cheaper than a new one. This steers your average gamer into the bargain bin vs a new game, but this one-time content would be an incentive to get a new game for some bonus stuff.

I hope this is only used to offer BONUS content as a reward for buying new, and not reduce functionality. E.g. none of this: 1) You can't play this game because it was already 'activated' by someone 2) You get this crappy version of the game because it was used -Dom

"I've seen it. It's rubbish." -- Marvin the Paranoid Android