but the simple fact is that the publishers have to develop completely separate games for the Wii because its CPU is not powerful.
When I think of Nintendo, I think of their tier 1 titles. That's not to say there aren't any good 3rd party titles, but Zelda, Mario, Metriod... These games are a driving force which the big-N uses to drive sales. And the strategy has worked for them for the past 25 years. Now, who is Nintendo marketing for? The answer is simple:
Everyone. Let me do a little hypothetical for you:
Think of your favorite game on an Xbox 360 or Playstation 3. Got that game in your head? Now, imagine you were playing that game at Thanksgiving time in front of your whole family, including your Grandma. 9 games out of 10, I'm thinking that at best your grandma will simply not understand, or at worst be offended.
Now do the same thing with the Wii. 9 times out of 10, it's a game you and everybody you know can at least appreciate, if not be interested in.
That, and the revolutionary easy to use controls (which are now being emulated), make the Wii a killer social platform focused on games and having fun. That's why it's been a big success.
And the idea that "The CPU is too slow" is the reason for the Wii not making yet-another-year-of-record-sales... That doesn't make sense. As we all know, Super Mario Brothers (the original one for the NES) is fun despite having ugly graphics. It's not how the game looks, it's how the game _plays_.
--Pathway