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Role Playing (Games)

ArenaNet's MMO Design Manifesto 178

Posted by Soulskill
from the not-the-crazy-person-kind dept.
An anonymous reader writes "ArenaNet studio head Mike O'Brien has posted his vision for a new type of MMORPG, which they used in developing Guild Wars 2. Quoting: 'MMOs are social games. So why do they sometimes seem to work so hard to punish you for playing with other players? If I'm out hunting and another player walks by, shouldn't I welcome his help, rather than worrying that he's going to steal my kills or consume all the mobs I wanted to kill? ... [In Guild Wars 2], when someone kills a monster, not just that player's party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill. When an event is happening in the world – when the bandits are terrorizing a village – everyone in the area has the same motivation, and when the event ends, everyone gets rewarded.'"

Comment: Yes, and in 2015 we'll have flying cars. (Score 2, Interesting) 195

by Ordonator (#31778362) Attached to: Kojima Predicts the End of the Console
The big theme at GDC this year was social platforms, with the evangelists insisting that hardcore gaming is going away forever within 5 years. 5 years ago, these same guys were using absolutes to describe the total decline of PC gaming. Nobody said a word about Facebook. The only prediction worth putting stock into is that the future will continue to become more unpredictable.

Simplicity does not precede complexity, but follows it.