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Comment: Re:Let's just back up a moment. (Score 1) 185 185

Still, it would be possible to end each message with a textual representation on how to generate the next pad. "Generate the next 1000 byte pad from the GPS coordinates of the next 100 earthquakes, as reported by site.org.example.net" Or even easier, "hey, drive over here and pick up a HD full of the next 2 tb of OTP"

Portal 2 Gets Release Date 110 110

AndrewGOO9 writes "After what has seemed like an eternity since Valve initially announced a sequel to their lauded puzzle title Portal, a release date has finally been attached to the game. Originally slated to be released before the end of the year in time for the holidays, Valve instead opted to delay the game, citing reasons such as, 'making games is hard' as well as continuing their tradition of releasing games when they're finished as opposed to rushing them out the door. Either way, mark your calendars for February 9th, 2011, and in the meantime, brush up on thinking with portals." There's some new gameplay footage available, and Valve announced that Stephen Merchant will be lending his voice to the game.

Comment: Re:Rubber-banding (Score 1) 404 404

Sure, but poor implementation of it will destroy the design of a game. I very much like games that let you change the difficulty setting without restarting the game. That way you can choose how difficult you want the game to be, and if you start having a hard time, you don't have to start over the very first level. Games that automatically change the difficulty, I find frustrating. Games like Oblivion and Final Fantasy 8 take it to the extreme, where you're actually punished for making progress in the game. As your character levels up, so does everything else in the game, making it pointless for the player to bother trying to level up.

"This is lemma 1.1. We start a new chapter so the numbers all go back to one." -- Prof. Seager, C&O 351