I don't like pop music for that reason. Not all music is fake. Really!
As far as I know, you could never play online with a Silver subscription. So what's changed? Nothing. They did not "slowly take away" features on Xbox Live. If anything, they *added* features. But yeah, paying for online play is a pain (but it still offers a little more than just your typical dedicated server in the PC world).
I have often wondered if what I saw the Xbox 360 put out would have been possible on the Xbox. My conclusion is: no, it wouldn't have been. It would have been a scaled-down, lesser experience. The consoles are power-beasts this generation and can barf up some very impressive things. Not only in terms of graphics do the games provide a better feeling, but also in amount of enemies on-screen, AI and animation. The latter plays a big role in gameplay. I also like in-game cut-scenes. The Xbox could do that, sure, but for the first time they actually look like something worth watching. No blocky polygons and blurry textures to distract you from the story that is unfolding. I appreciate all the people shouting "Gameplay over graphics, rawr!!" but they are both important. The fanatics can play with their emulators, if they'd like, but I do like a good graphical experience (both on consoles and PC).
Apple isn't too concerned because all Apps run in a sandbox. There would have to be a very glaring hole in iPhoneOS would an attacker be able to take over an iPhone in this way. I remember a vulnerability that allowed exploitation through doctored SMS packets somehow, but I'm not sure how serious it was. At any rate, that's fixed now as far as I remember. Really, this is just about anti-virus companies trying to instill fear in the hearts of ignorant users. iPhone users that have jailbroken their iPhone have made it their own responsibility to look after security and I don't believe for a second that F-Secure is targeting *them* (SDK limitations wouldn't be a roadblock in that case). I see very little opportunity for a hacker to invade an iPhone, and thus it's not a huge priority to install any security software on the iPhone.
Nothing you say here says anything about wanting to be among the best. I just says something about wanting to progress. That's true of single-player games as well. If there's no progression, there's no goals. A goal doesn't necessarily have to be "compete with other players."
It does help them to track the spread of the disease, though. Also, it'd be totally awesome to have a t-shirt made with a print that says: "I had Swine Flu and lived!"
Your friend used one of the earlier GPS applications for iPhone that pull maps from the internet. The more recent navigation software, introduced to the App Store since iPhoneOS 3.0 was released, include all the maps on the iPhone itself and do not need internet connection. Granted, GPS chips in smartphones are of inferior quality to those in dedicated GPS navigation units, which is why TomTom will offer a special assessoire that includes a better GPS chip. I don't really think that stand-alone GPS receivers will vanish. They will probably always perform better than a smartphone.
Actually, clicking the button once is for pause, twice is skip to next track and three times gets you to the previous track. But you're right, it's perfectly sufficient.
I'm sitting quietly on some church steps with a girl
This right here says you made the whole story up.
I would have to be extremely fucking drunk to openly display those symptoms. But I will have been over the legal blood-alcohol limit long before that, so I have to wonder if really *all* of those DUI offenders display *all* of those symptoms. In fact, why would breathalyzer tests be needed if it would be so easy to tell without one?
Hmmm... how can you say that unless you mean only games that first were released exclusively on consoles? Which would be stupid in this time of simultaneous multi-platform releases. Even then, there are and have been countless console shooters, even before Halo.
FYI, they're at 11.5 million these days.
Gamasutra did an in-depth interview with Yoshi Ono, producer of Street Fighter IV, about trying to bring the series back to the quality and popularity of the '90s. Ono also talks about broadening the market to include casual players, who were slowly driven away from the game by the increased focus on competitive play. Quoting: "If you think about chess for instance, a kid and a grandfather can play the same game, with the same ruleset, and understand what's going on. I think through our competitive spirit back then; we were always out to out-complicate each other, and make our systems deeper and deeper. It was ok then because there was a wide player base who understood how to play these games, but that's not true anymore. What we're trying to do with Street Fighter IV is bring them back in. There's not a whole lot of other fighting games out there to compare it to, but hopefully, if we play our cards right and get people back in to the genre, we can blossom the genre itself again and spread things out and get it back to the way it was."
Kim Hawley writes "Mobile Computer has a review of another new netbook from Asus. The N10 comes from Asus’ notebook division rather than its Eee PC division, and has an impressive specification. Most notable are the ExpressCard/34 slot and switchable nVidia GeForce 9300M graphics, and the video shows the N10 playing Call of Duty 4 very smoothly. Pre-orders in the US are around $600 – about the same as the Eee PC 1000. The N10 is closer to a traditional laptop than a true netbook, though – is feature-creep killing this new market already?"
When Crysis was released last year, it immediately became known for two things; excellent gameplay and ridiculously high hardware requirements. With the recent release of Crysis Warhead, a standalone expansion to the original game, Crytek's plans were to maintain or improve the quality of gameplay while simultaneously streamlining it so a broader audience would have a chance to enjoy it. As it happens, they succeeded. Fans of the original game will feel right at home in Warhead, and it provides a good chance for new players who were curious but wary of Crysis's graphical requirements to give it a shot. Read on for my thoughts.