Comment Fire Alan Dye (Score 4, Insightful) 16
Look, it's not just that iOS 26 has bugs. Bugs are fine. All software has bugs.
But iOS 26 is incoherent. It makes the system less intuitive and harder to use. It reneges on design principles laid down in Apple's Human Interface guidelines. I don't even mind how flashy it is--the glass effect really IS cool sometimes. But touch targets are worse, information bleed-through is confusing, and it does the EXACT OPPOSITE of the claimed design intention to show you more of your content. The UI is bigger and more in your way at every turn. You can see less of what you want to see at any given time in a measurable way. (Seriously, people have measured it.)
Try this out: take a screenshot. Go into the screenshot interface. The control to delete the screenshot is under the checkmark, not the X. The X dismisses the screenshot but also deletes it, though it doesn't give any indication that it's going to delete the screenshot. Now if you take a screenshot of THAT screenshot, it adds a second one, fine. But if you go into the checkmark, your option is to delete BOTH. If you tap the X, NOW there's a control to delete just one.
Apple's stuff really did used to be simpler and more usable, based on tested and measurable design principles. Design wasn't just a look, it was also a science that included usability and interaction.
Alan Dye has ruined every interface he's come into contact with. I was on board with the iOS 7 flat-design revolution even with all its flaws, but we're in a whole different, unusable space now. Bring Scott Forestall back.