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Comment: Re:So, let me get this straight... (Score 1) 233

by Meowfaceman (#41193673) Attached to: ArenaNet Suspends Digital Sales of Guild Wars 2
The difference here is that the weapons that they were buying were designed to be (and known to be) expensive and somewhat difficult to get, and they were selling for 1/1000th of their intended price. Additionally, similar weapons elsewhere were selling for proper prices. I do think ANet overreacted a touch, but I think people are blowing it way out of proportion. People who bought as many as 50 weapons (which is absurd) were given temporary bans, but there were people who bought hundreds/thousands of weapons.

Comment: Re:Some of them we tossed carelessly aside... (Score 1) 562

by Meowfaceman (#27345809) Attached to: 10 OSes We Left Behind
Ever see that episode of the Simpsons where Mr. Burns goes to the doctor and finds out that he has a copious amount of diseases and disorders, and through some miracle their codependence keeps him alive? Imagine. My sister's computer: an eMachines PC with a Celeron processor running Windows ME. The thing was rock solid. It never crashed. I didn't dare touch it, update it, nothing. No new hardware. Just left the thing alone and it chugged along for quite a while.

Comment: This is actually a good thing (Score 1) 137

by Meowfaceman (#27166877) Attached to: Mythic Shutting Down 63 <em>Warhammer</em> Servers
A few other people here have noted that Warhammer's population is spread very thin. A game like WoW will suffer from a low population server. However, it is not its undoing. A WoW server can thrive despite its low population. You can do raids on a low population server. For Warhammer, low population ruins the game, and I'm not entirely positive that they realized this in the beginning. Everything in the game depends on there being a constant avalanche of people doing things. This way you have people constantly sieging keeps, constantly in scenarios (PvP arenas), constantly doing public quests, and you're constantly fighting. The game (as I'm sure many of you know) is very PvP centric. A large population ensures that you can log into the game, find the latest war zone, and then go start busting heads. The game was designed this way, and now they're actually encouraging this. I'm hoping this makes the game more like it was envisioned. If they can keep server populations high they'll do well.

An App Store For iPhone Software 531

Posted by kdawson
from the can-you-run-me-now dept.
Steve Jobs demonstrated a new "App Store" that will be pushed out to all iPhones in June. It's available now in beta. This will be the exclusive avenue developers will use to get their iPhone apps, written to the newly released SDK, to customers. Developers will get 70% of the proceeds from sales of their goods on the App store, with no further charges for hosting, credit-card processing, etc. Jobs called this "the best deal going to distribute applications in the mobile space."

Genius is ten percent inspiration and fifty percent capital gains.