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Comment: raytracing is the same thing (Score 1) 253

by Melted_Igloo (#29715633) Attached to: The Problem of Shards, Servers, and Queues In MMOs
Graphics rendering has the same exact problems It's an n^2 problem to do raytracing each light has to cast a ray to each object you can apply the techiquies to make ray tracing faster, like space partition, limits on how many rays, and making computaiton parallel these concepts also work when mmo players interact

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