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Comment: I was in China last month, and asked... (Score 5, Insightful) 327

by Matias (#44404681) Attached to: Tim Cook May Not Know Why, But Samsung Is Winning in China

Almost everyone I asked said that the iPhone screen was too small.

They also said⦠"Why is the iPhone so expensive when it has such a small screen?"

You can buy an Android phone with a gorgeous 5.7" display for half the cost of the iPhone in China. That was the biggest screen I found and it looked more vibrant than the screen on my iPhone 5.

If Apple wants to keep selling phones in China, they need bigger screens. Therefore, you can expect there will be a big screen iPhone. The Chinese market is too big for them to ignore. There's lots of competition now and Chinese consumers have zero brand loyalty.

Games

Game Industry Vets On DRM 372

Posted by Soulskill
from the other-perspectives dept.
An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. "Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure. You can see how many people are cracking and uploading your game, but tracking downloads is harder. It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway. People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway." Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM. Richard Wilson of TIGA feels that customers should be adequately warned before buying a game that uses DRM, but makes no bones about the opinion that the resale of used games is not something publishers should worry about.
PlayStation (Games)

US Air Force Buying Another 2,200 PS3s 144

Posted by Soulskill
from the quick-who-knows-a-good-ps3-flight-sim dept.
bleedingpegasus sends word that the US Air Force will be grabbing up 2,200 new PlayStation 3 consoles for research into supercomputing. They already have a cluster made from 336 of the old-style (non-Slim) consoles, which they've used for a variety of purposes, including "processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and 'neuromorphic computing.'" According to the Justification Review Document (DOC), "Once the hardware configuration is implemented, software code will be developed in-house for cluster implementation utilizing a Linux-based operating software."

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