When Oculus Rift gain 4K resolution I will have all the display space I need. Unlimited virtual monitors...
I think he got disconnected before the punchline, bet it was good though...
It looks like Win XP
Don't let it play Global thermonuclerar war for a decade though. It won't learn shit. Give it two minutes of tic-tac-toe, number of players zero, and it throws in the towel on the art of war completely. I know there is some kind of plot hole in here...
Agreed. It's also a dead end since a flying vehicle carrying people needs to be able to land with engine failure. Well, not the V22 Osprey, but every other type of aircraft. This type of aircraft will not auto rotate, and will never be deemed safe.
You are tied to the complexity of the PC. Tied so tightly you can't imagine there could ab another way.
A tablet just isn't up to the task of serious content creation. You can barely write on them (yes you can, but it isn't exactly fun) and your fingers are just too clumsy compared to a mouse pointer. This will not change until the next tablet revolution comes with completely overhauled interfaces, this will probably take some time if it will ever happen.
This has nothing to do with "complexity", tablets and PCs are two very different things as it stands today. Tablets are great for consumption.
It's possible, maybe even likely Blink will be the new universal rendering engine and WebKit an Apple only thing, timeframe a year or two. I don't know if Blink or WebKit developers even want to merge between the projects. It will be interesting to see how this saga continues, the browser war have been a bit stale as of late. Not that I like browser inconsistences but I do like competition.
Forking has a long tradition in open source software, webkit itself was forked from KHTML. There is absolutely nothing anti open source about it. Find yourself a new argument why Google sucks.
So the cure to remote performance is to rewrite modern applications to 80 era style, because writing a display server that handles modern apps is doomed to be implemented badly...
Dude, just listen to yourself.
$60 is steep, that's why we have ebay for these sort of things.
This is what I did, not on MP3 but DD vs TrueHD.
I'm a heavy movie watcher. When I got a receiver capable of lossless sound I just wanted to know if I could hear the difference. If I can't it's really no use for me. I took a movie with a great soundtrack, namely Transformers (shity movie, but one of the best soundtracks). I ripped the blueray and made a little program to play small parts of the movie 2 times, 1 using TrueHD and one using Compressed Dolby Digital (640kbps), randomly switching which soundtrack it played first. I calibrated the volumes to match until I couldn't hear any difference on most parts of the movie (dialogs etc, where the DD bitrate is clearly enough for my ears/equipment/room at least).
Then I sat down with pen and paper in front of the movie and guessed if I was hearing Lossless or compressed sound. My conclusion and my numbers from the guesswork is that Lossless vs DD is very much hearable when the action gets going. The sound is more spread out. sorry I don't know the terms for this (I'm not an audiophile) but, lower low volumes, higher high volumes, better separation beetween different simultaneously playing sound, and possibly better channel separation. My conclusion also is that the difference isn't earth-chattering on my living-room-setup and I can still appreciate DD movies . But the difference is there and it's nice.
If it's ok with you I put your post in my dictionary as a description for "Technobabble".
After decoding it I understand that anything below matrix quality immersion can't be called VR, according to you.
Now I understand why Yoda is called Yogurt in spaceballs, thank you.
Or you could read the reviews in the play store before downloading. If the app is full of crap there are 500 persons telling you so. Not really hard...