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Comment That's odd... (Score 1) 681

MS ought to have realized by now that they need to just throw away any even-numbered releases. The only numbered releases that have not been failures due to function or usability have all been odd-numbered (assuming you forget about all versions before Windows 3.1). And just skipping the even numbers won't work because it's the ideas in the even releases that are failures.
Though perhaps it might be that MS needs the every-other-version beatings to actually produce decent versions?

Comment For all you TL;DR, here's your summary... (Score 2) 273

1) Clueless submitter: Hey I have a solution!
2) Burning Man: All the reasons why it is, in fact, not a solution.
3) Clueless submitter: Re-sends idea from (1) with more lipstick
4) Slashdot scrum ensues.
5) Profit? (Who, exactly?)

What's even worse is the Slashdot commenters who thought there still wasn't quite enough lipstick on (3) and added their own to it.

Comment How about Jony Ive's resignation? (Score 1) 262

Seriously, this is like the worst of the military command structure, where every time a new commander steps in they have to change everything around just to pad their package.
It doesn't need to be "flat". Doing that says that the height of design style was AOL in 1997.
Ives, stop being an ego-maniacal clown and try introducing some real design improvements.

Comment Chewie... (Score 2) 333

Would have been much easier to allow everywhere and let the individual players block incomming "flirtatious" dialogue for their own character(s). That way you could block or allow all such dialogue if you wanted, or just for your specific "female protocol droid" preference.

...turn on the gaydar jammer, would you?

Comment Scalability... (Score 1) 580

is a definite issue here. FTA, it took 3(?) months to get 5 gallons. Also, FTA, they expect to be able to scale up to an installation that can produce 1 ton of petrol (gasoline?) a day. With 1 gallon of gasoline weighing approx. 5.87 lbs (US, natch), this gives a whopping output of: 340 gallons per day So, move along, nothing to see here.

Balancing Choice With Irreversible Consequences In Games 352

The Moving Pixels blog has an article about the delicate balance within video games between giving players meaningful choices and consequences that cannot necessarily be changed if the player doesn't like her choice afterward. Quoting: "One of my more visceral experiences in gaming came recently while playing Mass Effect 2, in which a series of events led me to believe that I'd just indirectly murdered most of my crew. When the cutscenes ended, I was rocking in my chair, eyes wide, heart pounding, and as control was given over to me once more, I did the only thing that I thought was reasonable to do: I reset the game. This, of course, only led to the revelation that the event was preordained and the inference that (by BioWare's logic) a high degree of magical charisma and blue-colored decision making meant that I could get everything back to normal. ... Charitably, I could say BioWare at least did a good job of conditioning my expectations in such a way that the game could garner this response, but the fact remains: when confronted with a consequence that I couldn't handle, my immediate player's response was to stop and get a do-over. Inevitability was only something that I could accept once it was directly shown to me."

Adding features does not necessarily increase functionality -- it just makes the manuals thicker.