Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
Slashdot Deals: Prep for the CompTIA A+ certification exam. Save 95% on the CompTIA IT Certification Bundle ×

Comment Re:Teach them! (Score 1) 902

One of the problems you can have with RT, though, is spurious BS requests that clog up the pipeline. If you aren't careful, you can end up looking like you're sandbagging, when really those 5 month old tickets are all pipe dreams from a particularly obnoxious user who you can't simply deny, but you can't afford to comply with either. (You know the type: My browser is too taupe, please make it more mauve, signed: your boss)

Comment Re:I actually just tried the Kindle II... (Score 1) 193

Something I've read recently (in the pro/anti PDF discussions) is that there's a modern version of PDF that actually supports reflow, and is supposedly better than HTML because it can include the desired fonts in the document, supports automatic hyphenation, kerning and all the stuff that get the graphic designer types excited that HTML doesn't do so well. I've never seen this sort of PDF, and I'm not sure that's what the majority of people are clamoring for when they ask for a device that can read PDFs, but supposedly it's out there.

Comment Re:I'm trying to figure out if I'll like it... (Score 1) 261

The thing that I've noticed is that while there are chunks of linearity (escape from the prison! Go through this dungeon!), there are a lot of sections of the game where you aren't obliged to do anything in particular. Go hunt some minibosses. Explore the land. Find new equipment. Go down this side quest chain. Etc etc etc. You _can_ just plow through from point A to point B and ram along with the story, but even with only 20 hours in, I have a bunch of things to do on the side when I want a diversion from the story.

    Plus, there are reminders of where you want to go next in the story, which is nice for getting yourself back on track after fiddling around in the desert for a while. Some might complain that this tells you where you need to go next, but to this older gamer, the stuff I've noticed has been places that your character would _know_ without wandering aimlessly around their hometown trying to find their old friend Dalan's place.

    Is it as open-ended as Oblivion? I don't know, really - that's an awfully high mark. But is it as godforsakenly linear as FFX? Not so far.

The confusion of a staff member is measured by the length of his memos. -- New York Times, Jan. 20, 1981

Working...