In the article, it's stated that he bought the vehicle with cash from his wanted, drug dealing cousin. He even went as far to drive his cousin's wife to Mexico in the vehicle afterwards. It's no wonder that he was under surveillance.
The difference between a video game and real life is you're constantly matching personnel groups. It isn't a shock when you don't see a punter on the field, nor is it it strange when you see a four man-wide set. Each player has skill sets that the other team is completely aware of.
Seriously? What would you do if someone was doodling on their notebook in front of you? I'm not claiming to be the best artist in the world, but I've drawn countless scenes in my notebooks when I couldn't bring a laptop to school that would be infinitely more distracting than any screen-saver, baring the use of nudity. If people want to squander their money while in class, that's their fault.
Though it's abundantly clear that they released a product that wasn't ready, at least they aren't forcing the players to pay. Of course, this would have been the death of any game if it didn't have the vast backing of a major company. Square would prefer to write this off as a loss rather than a failure, but it appears that they simply have lost touch with their player base.
To be honest, the PSP has always been a playground for Custom Firmware since the initial 'Fat PSP.' The ease at which the console works when hacked with games and what not is simply astonishing, and so I can see why they need to do something about it. This is a situation where the desire to conquer the 'Free Frontier' and the 'Used Games Market' are overlapping strategies. The benefit to the consumer here [in their eyes] is that the servers won't be bogged down by players not paying, and the reduction of hacks in game play.
Personally, anytime there's a diagram on the board, I just take a picture of it with my cell phone.
The thing with Demon's Souls is that though the game is initially difficult, you find the design holes and exploit them. After all, you remind yourself, the game is hard, so I should use every cheap method of winning that I can think of. For example, every guide and player swears by using a Thief Ring [reduces aggro range] so that you can always have the first hit on your opponent at a range. In fact, many enemies won't even react to the first hit. Many guides suggest abusing this hole in AI/Game design as much as possible from the first foe to the final boss.
I've always felt this way as well. Also, all things in time tend to be rather relative. When I was younger, I used to feel that a car ride that took two hours was FOREVER, but now that I've endured a twenty hour drive [Hurricane Katrina evacuation], I can comfortably ride for ten hours without even being bothered.
It's not just that, what about the friends that share games with each other? I've purchased maybe ten games over the past five years, and borrowed over one hundred from friends. We always ask our friends if they have anything that we want to play before we purchase it. Overall, this group of seven friends has probably saved thousands of dollars by avoiding purchasing a copy of each single player games. Maybe we're just cheap, but it's how we grew up: sharing, and waiting your turn.
Stamina mode is a completely different game. The main reason I say this is the game no longer accounts for the knockback being added for future attacks. Everything has set knock back, which can create many dumb situations. I don't see why you fear the % sign so much in the game. All it governs is the amount of knockback you are taking. Initial knock back of a move x percent = total knockback power.