Forgot your password?

typodupeerror

Comment: Re:You need to get out more... (Score 1) 675

by Kymri (#26990169) Attached to: How To Handle Corporate Blackmail?

Amen to this.

I was involved in a fairly serious motor-vehicle accident last October. On the freeway, at freeway speeds, with airbag deployment involved.

I and the driver of the other vehicle were taken to the hospital in an ambulance ('just to be sure' because of airbag deployment, despite strong evidence that my only injury was to my ankle -- nothing wrong with taking care in these cases).

I arrived at the ER, was looked at for perhaps 90 seconds by a doctor (no, not much of an exaggeration if any here) and they declared I had a sprain and that was that. I was stuck in a corner, eventually an orderly brought me an ACE bandage, and I limped out (not even given crutches, yay!) and met my roommate who was picking me up.

I don't know what the charge for the ambulance ride was, but I do know that the bill for the hospital was $2,400.

Not one X-ray, no lab work at all, just 90 seconds of a doctor declaring I simply had a sprain.

(For the record, I had more than a sprain; there was in fact a bone chip which is still causing me difficulty and hopefully will be removed surgically soon.)

So, yeah. Health care billing is about sixteen different kinds of jacked up.

Comment: Re:Some dev's are clueless... (Score 1) 195

by Kymri (#24737407) Attached to: Too Human Meets Mediocre Reviews

I must agree here: Eternal Darkness was (until Skies of Arcadia got ported over, and then Tales of Symphonia showed up) the main reason I even kept a GameCube around.

Yes, Eternal Darkness showed plainly it's roots as a Nintendo 64 game that shifted platforms, but the underlying gameplay conceits and design held up. The story was interesting, the gameplay worked (for me, at least), and above all: it remained fun.

That said, I played the Too Human demo last night, and all I can say is that even if it isn't the most amazing game I've ever seen, I'm still considering purchasing it.

The limited taste of gameplay was enjoyable. The game's overall pay is not unfairly compared to Diablo (kill hordes of enemies, gain XP and pseudo-random loot), with an 'innovative' (or just 'different', if you prefer) interface.

I think where Too Human falls short in reviews is that over the (lengthy!) development cycle, it's been made out to the public like this is going to be ushering in a new era of epic gameplay and story. Gameplay is some old elements and some new ones, but what I saw of the story was a cut above a lot of the crap I've seen out there, but certainly it didn't seem to come across as well as the story (and the storytelling) in Call of Duty 4 or Mass Effect.

Privacy

A few trips decades ago put an end to this one

Submitted by Hexact
Hexact writes "Nearly 40 years ago, a young psychotherapist embraced two-thirds of LSD guru Timothy Leary's advice to the Sixties generation to "turn on, tune in and drop out." Curious how LSD and other hallucinogens might be used in treating patients, Andrew Feldmar turned on and tuned in himself.

Last summer U.S. border guards found out about it. They simply looked up Mr. Feldmar on the Internet and discovered his own article about using LSD, written for the scholarly, peer-reviewed journal Janus Head. Mr. Feldmar was held at the border for five hours, before being allowed to return to Canada after signing an admission that he had once violated the U.S. Controlled Substance Act."
Portables (Games)

The 20 year evolution of handheld consoles

Submitted by
marcellizot
marcellizot writes "It has taken a while for handheld consoles to crawl from the primordial 8-bit slime to today's apex predator polygon juggling brutes. To illustrate just how much things have advanced over the last 20 years, Pocket Gamer has pulled together a few facts and figures in pretty chart form. Pitting the vital statistics of the critical handhelds of today and yesteryear against one another, there are some interesting facts to be gleaned from this infotainment extravaganza."
Movies

MPAA: we're committed to fair use... and DRM

Submitted by Doctor Jay
Doctor Jay writes "At a LexisNexis Conference on DRM this week, MPAA Dan Glickman announced that the MPAA was fine with consumers ripping DVDs for portable video players and home media servers. 'In his speech to industry insiders at the posh Beverly Hills Four Seasons hotel, Glickman repeatedly stressed that DRM must be made to work without constricting consumers. The goal, he said, was "to make things simpler for the consumer," and he added that the movie studios were open to "a technology summit" featuring academics, IT companies, and content producers to work on the issues involved.'"
Microsoft

PC bloat vs. Mac bloat

Submitted by
PetManimal
PetManimal writes "It's natural to blame Microsoft for PC bloat, but manufacturers share a large degree of blame for unwanted applications that come preloaded on most PCs. Computerworld documents some of the bloat, ranging from the redundant to the plain useless, such as multiple mp3 players, browser toolbars, adware, and trial versions of software. The article also points to several utilities and processes that can help decrapify a new laptop or desktop PC. Apple, of course, has been making fun of PC bloat, but Macs have been known to have their own bloat issues — the iMac's "included software" list names OmniOutliner, Comic Life, and trial versions of Microsoft Office and iWork, among others."

Abraham Lincoln didn't die in vain. He died in Washington, D.C.

Working...