Forgot your password?
typodupeerror

Comment: It Remains a Journalism Scandal. Deal With It. (Score 5, Insightful) 162

by Kunedog (#48162393) Attached to: For Game Developers, It's About the Labor of Love
If Nathan Grayson, Patricia Hernandez, et al were Republicans, Gamergate would be handled exactly like the journalism scandal that it is. The corrupt writers would lose their jobs, their employers would acknowledge the seriousness of the situation and at least attempt to convince us that that it wouldn't happen again, and the rest of their ilk would be watched like a hawk for evidence of similar transgressions for a long, long time.

But no. Because the perpetrators were extreme leftists, they're afraid that the scandal might give folks like Fox News and Limbaugh political ammo*, so there was a complete media blackout, the likes of which I've never seen before (not a SINGLE article detailing the corruption, on ANY tech/gaming site, for a week). Another part of the blackout was blanket censorship in user forums/comments, up to and including reddit and--no bullshit--4chan. IMO this censorship of users merely discussing the scandal is still the most oppressive (and damning) anti-GG measure of all.

And then when the blackout didn't work, they colluded in a synchronized shotgun blast of articles to slander their core audience and intimidate any dissenters among them. The long-running smear campaign that began with the "Gamers are Dead" articles continues to this day, and the popularity of Gamergate is the long-running response to it. Every criticism and call for integrity is met with completely irrelevant accusations of misogyny and right-wing motivations. Gamers are (rightly) astonished and appalled to see corruption defended so vigorously (and uniformly).

And now that the smear campaign isn't working either, anonymous threats are used as an excuse to again slander the movement (this time as terrorists) and completely ignore the corruption. So of course as the smear campaign ramped up, the popularity of Gamergate ramped up accordingly--I think it's over 100K tweets per day now. And the gaming press, having addressed almost none of its ethics issues (to say nothing of its contempt for the gaming community), regularly feigns disbelief that Gamergate hasn't "burned out" yet in one-sided opinion pieces that, if anything, more than prove the need for the movement.

The crazy thing is that Gamergate itself is largely leftist. I am right-wing on many issues, but I've been impressed by (and learned something from) the integrity of the vast majority of left-leaning individuals in Gamergate. They just want journalism they can trust. They want the bad eggs removed, even if the bad eggs share many of their political stances. They understand that circling the wagons to protect "the cause" and "do good work" is likely to result in far more harm to the cause in the long run.

I see some of the mainstream media has now taken notice, and is just as happy as the tech press to pretend the journalistic lapses and cover up never happened, and to slander Gamergate as right-wing misogynist terrorists, all to support the invented narrative. It's an all too familiar story to those of us who've seen the mainstream media portray DVD ripping as grand theft auto, net neutrality as communism, or Jack Thompson as a defender of morality. But in this case, unbelievably, even here on Slashdot there hasn't been a Gamergate article yet that doesn't go out of its way to frame the whole issue in terms of misogyny and harrassment (much less an article that's pro- or even neutral). Is slashdot politically motivated to misrepresent this issue? The question is moot, because all those articles got 700-1200 replies each, so the clickbaiting is motivation enough. As far as we know, slashdot's editors are kicking themselves for not praising Jack Thompson years ago as a hero activist.

* not an invalid fear, but you have to cross that bridge when you come to it. If you try to pre-emptively murder the truth then you get no sympathy when it blows up in your face.

Comment: Sounds Like Ouya (Score 1) 72

Ouya explicitly promised "Hackers Welcome" in their Kickstarter. A week before its launch I witnessed an Ouya engineer (Al Sutton) berating and insulting the customers who were shocked it didn't have a recovery mode.

His attitude about custom firmware was shocking as well:

I'm keeping a track of how many requests we get relating custom firmware, and from what I'm seeing the user base is not as interested in custom firmware as you might think, which is echoed by this thread (we've shipped 60,000+ units, and less than 10 people have commented in the last month in this thread about getting access to recovery mode).That doesn't mean that we're shooting the idea down, you need to keep in mind that in terms of priorities this is way down the list as you'd expect from any feature where it's being requested by less than one tenth of one percent of the user-base.

It really floored me to read this, given the kickstarter page's promises of hackability. Anyone with a reflashable phone (or any pretty much any other Android device whatsoever capable of using custom ROMS) knows that a real recovery mode is absolutely essential, in case the OS/kernel gets borked. Ouya's supposed "recovery mode" relies on an already-bootable OS, so it's useless. How can you trust any product's promises of openness when it seems they can do a complete 180 with impunity after they have your money?

Comment: If you want to cover Gamergate, do it honestly (Score 0, Flamebait) 716

by Kunedog (#48110977) Attached to: Why the Trolls Will Always Win
FFS, stop trying to spin the Gamergate content. So far every single submission has bought hook, line, and sinker into the lie that it's about misogyny and harrassment, to avoid talking about what the game journalists did (and still do), and how they colluded to cover it up. This is the worst so far.

This is transparent and embarassing and I never expected it out of /. At least users are still in charge of moderating the discussion here, unlike most of the gaming press sites where even speaking against the groupthink is banned immediately.

Comment: Anxiety (Score 1) 179

by Kunedog (#48101021) Attached to: Eric Schmidt: Anxiety Over US Spying Will "Break the Internet"
Hopefully Google has a plan to help stomp out this anxiety. They could tweak their search algorithms to flag pages likely to express such anxiety. And scan everyone's email for keywords that might indicate this unaccoutable anxiety over spying. And provide bounties/mechanisms for reporting suspected anxiety.

It's good to see Google calling out the real problem, and placing blame where it belongs.

Comment: Re:gtfo (Score 3, Informative) 724

by Kunedog (#48049495) Attached to: Intel Drops Gamasutra Sponsorship Over Controversial Editorials

Horse shit.

Your right to free speech extends only to GOVERNMENT restriction of speech. Private venues are fully within their rights to limit your speech all they want in their venue. Don't like it? Leave.

Oh, they're leaving all right. And warning everyone about how pro-censorship those venues are.

As a side note, one of the initial sparks setting off the firestorm was Zoe Quinn's fraudulent DMCA takedown request against a youtuber (MundaneMatt) talking about the controversey. The government is arguably somewhat involved in that one important case.

Comment: It's called Gamergate (Score 5, Informative) 724

by Kunedog (#48049043) Attached to: Intel Drops Gamasutra Sponsorship Over Controversial Editorials
The controversy is called Gamergate, and it is strange that the summary doesn't mention it by name. I've never heard "gater" used to describe it before. The anti-Gamergate side has a history of trying to alter the name--they've tried "Game Ethics" and hilariously "We Love Videogames")--in an attempt to take control of the narrative, so maybe that's happening again here.

This is a good summary of the events so far (though decidedly from the pro-Gamergate side):
http://www.youtube.com/watch?v...

The wikipedia article is not much help, as it has adopted the anti-Gamergate narrative that the movement is about misogyny. Many of the primary sources cited are the same ones whose journalistic integrity has been called into question.

Here's an interview with a law and ethics professor about some of the journalistic behavior involved, and whether it's OK:
http://www.youtube.com/watch?v...

Probably the most disgusting (and damning) behavior of the anti-GG side is the attempt to silence discussion, from the fraudelent DMCA notice to the initial media blackout, and ongoing widespread censorship of user forums/comments.

Comment: Re:Why? (Score 1) 120

by Kunedog (#47757353) Attached to: Predictive Modeling To Increase Responsivity of Streamed Games
This is how I always explain streaming games to people who can't immediately see the horrible problems with it:

Imagine if the Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, a streamed game is even worse than that would be.

All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America. And any interruption in the connection that lasts more than a few tenths of a second is going to be behave like the equivalent of a "freeze" or "hang" that you'd NEVER tolerate in a properly local-hosted game. Not even the most twitchy DRM existing today has that problem.

Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with Onlive, etc. it applies to audio and keyboard/controller/etc input too.

Then there are the bandwidth requirements.

Let's say you're lucky enough to have a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who developed streamed games seem very, very confused (at best).

Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive never did anything to explain how they intended to solve them. Instead, they ded everything they could to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that Onlive would still have the draconian DRM issues even if it worked perfectly).

Streamed games appear designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.

+ - Slashdot Beta Woes 16

Submitted by s.petry
s.petry (762400) writes "What is a Slashdot and why the Beta might destroy it?

Slashdot has been around, well, a very long time. Longer than any of it's competators, but not as long as IIRC. Slashdot was a very much one of the first true social media web sites.

On Slashdot, you could create a handle or ID. Something personal, but not too personal, unless you wanted it to be. But it was not required either. We know each other by our handles, we have watched each other grow as people. We may have even taken pot shots at each other in threads. Unless of course you are anonymous, but often we can guess who that really is.

One of Slashdot's first motto's was "News for Nerds" that Matters. I have no idea when that was removed. I have not always scoured the boards here daily, life can get too busy for that. That excuses my ignorance in a way. I guess someone thought it politically incorrect, but most of us "Nerds" enjoyed it. We are proud of who we are, and what we know. Often we use that pride and knowledge to make someone else look bad. That is how we get our digs in, and we enjoy that part of us too. We don't punch people, we belittle them. It's who we are!

What made Slashdot unique were a few things. What you will note here is "who" has been responsible for the success of Slashdot. Hint, it has never been a just the company taking care of the servers and software.

— First, the user base submitted stories that "they" thought mattered. It was not a corporate feed. Sure, stories were submitted about companies. The latest break through from AMD and Intel, various stories regarding the graphic card wars, my compiler is better than your compiler, and yes your scripting language stinks! Microsoft IIS has brought us all a few laughs and lots of flame wars to boot. Still, we not only read about the products but get to my second point.

— User comments. This is the primary why we have been coming here for as long as we have, many of us for decades. We provide alternative opinions or back what was given in the article. This aspect not only makes the "News" interesting, but often leads to other news and information sharing. It's not always positive, but this is the nature of allowing commentary. It also brings out the third point.

— Moderation. Moderation has been done by the community for a very long time. It took lots of trial and error to get a working system. As with any public system it's imperfect, but it's been successful. People can choose to view poorly modded comments, but don't have to. As with posting anonymous versus with our own handle it's an option that allows us to personalize the way we see and read what's on the site. And as a reward for submitting something worth reading, you might get a mod point of your own to use as a reward for someone else.

Why we dislike Beta and what is being pushed, and why this will result in the end of an era if it becomes forced on the community.

1. Bulky graphics. We get that Dice and Slashdot need revenue. I have Karma good enough to disable advertisements, but have never kept this setting on. I realize that Slashdot/Dice make money with this. That said, the ads sit away from my news and out of the way. I can get there if I want it (but nobody has ever gotten a penny from me clicking an ad... nobody!), but it's not forced into my face or news feed.

2. Low text area. I like having enough on my screen to keep me busy without constant scrolling. Slashdot currently has the correct ratio of text to screen. This ratio has never been complained about, yet Beta reduces the usable text area by at least 1/2 and no option for changing the behavior. I hate reading Slashdot on mobile devices because I can't stand scrolling constantly.

3. JavaScript. We all know the risks of JS, and many of us disable it. We also have an option of reading in Lync or non-standard browsers that many of us toy with for both personal and professional reasons. This flexibility is gone in Beta, and we are forced to allow JS to run. If you don't know the risks of allowing JS to run, you probably don't read much on Slashdot. Those that allow JS do so accepting the risk (which is admittedly low on a well known site).

4. Ordering/Sorting/Referencing. Each entry currently gets tagged with a unique thread ID. This allows linking to the exact post in a thread, not just the top of the thread. In Beta this is gone. It could be that the site decided to simply hide the post ID or it was removed. Either way, going to specific posts is something that is used very commonly by the community.

5. Eye candy. Most of us are not here for "eye candy" and many have allergic reactions to eye candy. Slashdot has a good mix currently. It's not as simple as the site starting with a r-e-d-i-t, which is good. That site has a reputation that keeps many of us away, and their format matches my attitude of them (s-i-m-p-l-e-t-o-n). At the same time, it's not like watching some other "news" sites with so much scrolling crap I can't read an article without getting a headache. The wasted space in beta for big bulky borders, sure smells like eye candy. Nothing buzzes or scrolls yet, but we can sense what's coming in a patch later.

The thing is, the community cares about Slashdot. We come here because we care. We submit stories because of that, we vote because of that, we moderate because of that, and we comment because of that. At the same time we realize that without the community Slashdot loses most of its value. We respect that we don't host the servers, backup the databases, or patch the servers. Slashdot/Dice provide the services needed for Slashdot.

It's a give give relationship, and we each get something in return. Slashdot gets tons of Search hits and lots of web traffic. We get a place to learn, teach, and occasionally vent.

Look, if you want to change default color scheme or make pre-made palettes for us to choose from, we would probably be okay with that. If you want to take away our ability to block ads by Karma, or move the ads to the left side of my browser window, I would be okay with those things too.

If you want to make drastic changes to how the site works, this is a different story all together. The reason so many are against Beta is that it breaks some of the fundamental parts of what makes Slashdot work.

User input until recently has not been acknowledged. The acknowledgment we have received is not from the people that are making the decision to push Beta live. We told people Beta was broken, what it lacked, and we were rather surprised to get a warning that Beta would be live despite what we told people. People are already making plans to leave, which means that Slashdot could fade away very soon.

Whether this was the goal for Dice or not remains to be seen. If it is, it's been nice knowing you but I won't be back. A partnership only works when there is mutual respect between the parties. A word of caution, us Nerds have good memories and lots of knowledge. The loss of Slashdot impacts all of Dice holdings, not just Slashdot. I boycott everything a company holds, not just the product group that did me wrong.

If that was not the goal of Dice, you should quickly begin communicating with the user base. What are the plans are to fix what Beta has broken? Why is Beta being pushed live with things broken? A "Sorry we have not been communicating!", and perhaps even a "Thank you" to the user base for helping make Slashdot a success for so many years."

+ - Slashdot users give new beta design a huge Bronx cheer 2

Submitted by Presto Vivace
Presto Vivace (882157) writes "Alice Marshall reports that:

Slashdot users are extremely unhappy with the new Slashdot Beta design. The comment section of every single post is devoted to dissatisfaction with the new design. ... ... The thing to keep in mind about community sites devoted to user generated content is that the users generate the content.

"

+ - Dice runs scared. 6

Submitted by cfulton
cfulton (543949) writes "Slashdot management was found hiding under their desks today after a full scale nuclear meltdown on their site. Unable to post a reasonable reply to the thousands of negative comments on their BETA format, they simply modded down all the relevant comments. Then after running around the office for a while they all hid under their desks hoping it would all just go away."

Comment: Yep, it's DRM (Score 4, Insightful) 144

by Kunedog (#45893827) Attached to: Sony Announces Game Streaming Service
Imagine if the Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, this is even worse than that would be.

The game doesn't even run locally. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America (before you even consider data caps).

Let's say you're lucky enough to have a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who push this stuff seem very, very confused (at best).

Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with this tech it applies to audio and keyboard/controller/etc input too.

Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and no one has ever done anything to explain how they intend to solve them. Onlive did everything they could to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that it would still have the draconian DRM issues even if it worked perfectly).

Streaming games appear designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.

It is easier to write an incorrect program than understand a correct one.

Working...