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Comment: Re:Updates to phones (Score 1) 309

by Kev Vance (#37762552) Attached to: Android Ice Cream Sandwich SDK Released

Manufacturers and carriers that hold back Android updates are like IT departments that keep everyone on IE6. Developers have to decide whether or not to support new features given so many people running old versions. And if they do use the new features, do they lock out the old versions, or spend extra time writing workarounds and testing on those old versions?

Comment: Re:Die! (Score 1) 198

by Kev Vance (#37481056) Attached to: Oracle Removes Java Signatures, Breaking Webstart

The CPython implementation has a global interpreter lock that makes threading worthless in some situations, but the language certainly supports it (and other implementations can use it without restriction).

There certainly are mediocre Python programmers out there, but I hadn't seen "Java-bad" Python code until the most recent TDWTF: http://thedailywtf.com/Articles/Python-Charmer.aspx

Comment: Re:As the solaris user... (Score 1) 274

by Kev Vance (#36758914) Attached to: Adobe Released 64-bit Flash For Linux

As a Solaris user, I guess I just don't get it. Why EXACTLY do you need a 64bit version of flash? Have they removed the ability in linux of running 32bit binaries on a 64bit system?

It's nice not to have to maintain an extra userland just for one program. If I upgrade JACK and the wire protocol changes, Flash can't make sound until I go find the latest 32-bit libs.

Classic Games (Games)

20 Years of Commander Keen 152

Posted by Soulskill
from the aliens-ate-my-babysitter dept.
angry tapir writes "This week marks the 20th anniversary of the release of the first Commander Keen game. For those too young to remember, Commander Keen was a series of shareware 2D platform games for the PC released by Apogee Software (aka 3D Realms) developed by no less than id Software — the developers of Wolfenstein 3D, Doom and Quake."
Classic Games (Games)

Pac-Man's Ghost Behavior Algorithms 194

Posted by Soulskill
from the i-hate-the-pink-one dept.
An anonymous reader writes "This article has a very interesting description of the algorithms behind the ghosts in Pac-Man. I had no idea about most of this information, but that's probably because it's difficult to study the ghosts when I die every 30 seconds. Quoting: 'The ghosts are always in one of three possible modes: Chase, Scatter, or Frightened. The "normal" mode with the ghosts pursuing Pac-Man is Chase, and this is the one that they spend most of their time in. While in Chase mode, all of the ghosts use Pac-Man's position as a factor in selecting their target tile, though it is more significant to some ghosts than others. In Scatter mode, each ghost has a fixed target tile, each of which is located just outside a different corner of the maze. This causes the four ghosts to disperse to the corners whenever they are in this mode. Frightened mode is unique because the ghosts do not have a specific target tile while in this mode. Instead, they pseudorandomly decide which turns to make at every intersection.'"
Graphics

Wolfenstein Gets Ray Traced 184

Posted by Soulskill
from the ach-mein-framen dept.
An anonymous reader writes "After showcasing Quake Wars: Ray Traced a few years ago, Intel is now showing their latest graphics research project using Wolfenstein game content. The new and cool special effects are actually displayed on a laptop using a cloud-based gaming approach with servers that have an Intel Knights Ferry card (many-core) inside. Their blog post has a video and screenshots."
Google

Google Caffeine Drops MapReduce, Adds "Colossus" 65

Posted by samzenpus
from the time-to-upgrade dept.
An anonymous reader writes "With its new Caffeine search indexing system, Google has moved away from its MapReduce distributed number crunching platform in favor of a setup that mirrors database programming. The index is stored in Google's BigTable distributed database, and Caffeine allows for incremental changes to the database itself. The system also uses an update to the Google File System codenamed 'Colossus.'"

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