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Comment Re:Not much of an improvement. (Score 1) 233

I agree with a whole lot of what you are saying, but I do think there is one non-fashion-trend reason to at least tone down skeumorphism, and that is pixel real estate. Drawing icons so that they look like realistic 3D objects requires more pixels. When you're on a phone with limited screen space, that's not the best idea. However, I'm not an absolutist here. Skeumorphism does help to clarify the meaning of things sometimes. If all you see is a colored rectangle, there's less that intuitively conveys interactivity suggestions such as 'you should push this'.

Hopefully things will tend to converge around a balanced approach.

Comment Re:Method Syntax (Score 1) 437

I'm not against named arguments, but I hate the way they are delimited with space and colons. It would be readable if it were being used in a magazine article, but I find parsing its intent with my own eyes very difficult.

Comment Re:Method Syntax (Score 3) 437

Here's my problem with it:

        -(void) what: (int) kind of: (int) bullshit isThis;

IMO, that is very difficult to read. And try doing a multi-file search for calls to it.

IDEs can overcome the search problem, but the readability problem remains.

Patents

Apple Wants Patent On Video Game-Based iBooks 104

theodp writes "Patently Apple reports that a new Apple patent application has surfaced describing an application that would record your personal journey through a video game and turn it into a custom comic or iBook when you're done playing. Imagine how thrilled little Billy's Mommy would have been if she only had the chance to read the story of her son's foray into Grand Theft Auto: San Andreas or see how he dealt with BioShock's Little Sisters."

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