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Comment: Re:Adobe Air (Score 2) 209

by JackAxe (#46122839) Attached to: The Schizophrenic State of Software In 2014
AIR now days is excellent and has become a truly viable solution for mobile and desktop/web for pretty much any project. The best part, is that you can develop AIR apps without having to use Adobe's IDE Flash Builder, which has fallen to neglect on their part IMO. I use InteliJ IDEA for AIR( Android, iOS ), Java/Android, and all of my web dev. It handles ActionScript 3 like butter and has really streamlined the process of deploying to and debugging different targets.

Adobe provides the AIR SDKs for free without any sign-up and if you don't mind signing up with their EVIL Cloud service, their profiler Scout is available for free as part of the Gaming SDK. The Gaming SDK also includes open source frameworks like Starling and Away3D. And despite being called a gaming SDK, these are for the most part vanilla frameworks that will let you build anything -- but of course favor game dev -- and they can all be downloaded separately from GitHub.

Comment: Re:Competition (Score 1) 89

by JackAxe (#44660563) Attached to: Autodesk To Follow Adobe's 'Rent Our Software' Business Model?
I'd go back to using Photoshop CS2 full time -- which is free -- than rent Photoshop or use GIMP again. I use CS2 on my PC since my newer license of Photoshop is only for my Mac. There really is nothing I can't do in CS2 that I can do in CS6 on my Mac -- I've been using Photoshop since version 2, so the memory limitation of CS2 doesn't hinder me.

Comment: Re:O'rly? (Score 1) 339

by JackAxe (#43706167) Attached to: Ad Exec: Learn To Code Or You're Dead To Me
You should look up David Perry -- the creator of Earth Worm Jim -- for starts. He's just one of many very talented artist that know how to program. Interactive/game artists in general, at least the ones I know personally -- including myself, are excellent artists but also decent to adept programmers. Creative types in general are multi-faceted in our skills.

What you stated is true in some cases, but the reality isn't so B&W.

Comment: Re:Android C64 emulators (Score 3, Informative) 51

by JackAxe (#42485301) Attached to: Catch Up Via Video With World of Commodore 2012
I'm not sure what your deal is, or why you're making this claim, but emulators like Frodo 64 on Android works great for me and it's free. I first installed it on my Nexus One, then my Transformer, and now my Galaxy Note 10.1 and it works for the programs I like to keep handy when I'm feeling nostalgic; so all of the programs I've tried.

https://play.google.com/store/apps/details?id=org.ab.c64&hl=en

Comment: Re:Good news for Android users (Score 1) 89

by JackAxe (#41961797) Attached to: PSP Emulator For Android Released
Hey thanks for quoting my sentence, but then modifying it with a "partial" truth that only goes to show what you don't know. That rocks!

Yeah, some Android devices need an adapter, others do not. Many devices ship with micro USB and some even have full size USB. What really matters though -- especially for me, is that USB is a supported "OPTION" that's available on Android. It's why if I want, I can plug an arcade stick into my phone or any of my tablets -- well, not my iPad.

And I really can't give you an answer to your presumptuous question, nor do I care, as its outcome does not effect my choices; let alone the fact that USB is an option on Android.

Comment: Re:Good news for Android users (Score 2) 89

by JackAxe (#41959977) Attached to: PSP Emulator For Android Released
The only thing offensive here, is your ignorance.

Hey, let's use this opportunity to share some facts person that's obviously jealous of this news for Android.

Not only do Android users have access to pretty much all of the same smudge-screen derived free-to-play social vomit that's been so popular on devices like the iPad, we also have access to pretty much every emulator available; and they can be purchased or downloaded freely -- even from Google's market; which is just one of many places to shop.

And since touch-screens suck ass for most games that weren't derived for this type of input and Android devices generally have USB ports, we can plug in actual gamepads, keyboards, mice, whatever; and yes, there's also Bluetooh.

And Android users don't need to do something strange, like jailbreaking their device if the want to access content like this PSP emulator.

Since moving to Android, I've not hit any lame walls and now have access to WAY more games -- better games -- than what that fruit company has allowed through its locked-down iGate.

Comment: Re:Already installed Sophos on my phone (Score 1) 124

by JackAxe (#41646393) Attached to: Google May Soon Scan Your Android Apps For Malware
Last time I had a virus, it was back in 1998 on my Beige G3 Mac tower running System 8. It was the sparkle virus that took advantage of Quicktime's newly added auto-run feature. I got it from the work computers.

I've not had a virus since then on my Macs, PCs, nor any of my Android phones or tablets. The same goes for my wife. It's called common sense when it comes to computing.

As far as Android being Windows... It is in the sense of being open, very flexible, and offering some of niceties that a desktop OS has over a locked down consumption portal.

Popularity always brings on malicious attacks for any platform, it's why OS X has had more trojans in recent time. It's why Apple no longer advertises OS X as being a haven against viruses. Now days, most platforms are about the same when it comes to security, it's the user that's the risk.

Comment: Re:I am but a small cog (Score 4, Interesting) 316

by JackAxe (#41434695) Attached to: Apple Wants Another $707 Million From Samsung
I'm in a similar boat. I've been buying Macintoshes since the nineties and working on them professionally longer, but when it comes time to upgrade to a new portable workstation, I'm moving to something like HP's beasts.

Since my current MacBook Pro 17" is still very capable, I'm cross-grading all of my pro-applications to Windows that don't have a multiplatform license and plan to be in Bootcamp fulltime before end of the year. This is easy for me, since I used PCs first back in the eighties and never abandoned them, even when I moved on to Macs fulltime -- I still build PCs for gaming and 3D work.

Another area I'm dropping, which is a bit harder to chew on, is IOS development. I'm not going to bother renewing with Apple come next March; but having said that, I deal mostly with enterprise and I noticed a trend towards Android tablets now, so this makes it easier.

This new Apple isn't a company I respect and care to support. It's going to be a bit tougher to get the wife off her Mac, but eventually it will happen.

Comment: Re:Faster is fine - do we need thinner? (Score 2) 470

by JackAxe (#41357633) Attached to: iPhone 5 GeekBench Results
You sir, are lucky. This is to the extent that one of my friend's iPhone 4 broke and he was using Apple's free bumper case on it:

The first time he dropped it on cement, the back fractured, which was about a year after owning it.

Now it gets better, in that time, he had somehow slightly contorted the metal band around it.

Now after breaking the back, he finally went out and bought a 3rd party case that would hide the back damage. After putting on the new case, the sturdiness of its design helped to straighten his phone, which then caused front screen to crack. :)

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