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Comment: Re:HTC One (M8) (Score 1) 302

by JackAxe (#48009977) Attached to: Consumer Reports: New iPhones Not As Bendy As Believed
I don't know why I'm responding to an AC that is in absolute denial and would like to blindly insult others, but this video disproves your claims: https://www.youtube.com/watch?...

The HTC One M8 does bend a bit, but does not break, where as an iPhone 6+ breaks and warps under less pressure.

Here's the iPhone 6+ bending under little pressure. https://www.youtube.com/watch?...

Comment: Re:Mobile OS market shares? (Score 1) 58

by JackAxe (#47502279) Attached to: China Has More People Going Online With a Mobile Device Than a PC
Android accounts for about 80% of China's mobile, with Samsung having the largest chunk of about 24%. So, iOS's mobile internet use would be less than the remainder. BTW, Samsung's default browser reports itself as iOS when not in desktop mode.
https://www.google.com/search?...

Comment: Re:Krita: alternative for Mac (Score 1) 39

by JackAxe (#47274643) Attached to: Adobe To Let Third Party Devs Incorporate Photoshop Features
That's a paint package where as Photoshop encompasses pretty much everything including digital painting. The only alternative to Photoshop has been GIMP, but when compared to even much older versions of Photoshop, it's not that good; and CS2 is available from Adobe online for free now days.

Comment: Re:Adobe is incredibly trustworthy. (Score 1) 39

by JackAxe (#47274517) Attached to: Adobe To Let Third Party Devs Incorporate Photoshop Features
All styluses on the iPad still require touch( capacitive ) to track their position. The ones that have pressure-sensitivity built in, like Wacom's option, use Bluetooth to send the pressure data. And I think the parent post was referring to Adobe's iPad apps as being the problem and not properly supporting pressure-sensitivity.

Comment: Re:Adobe is incredibly trustworthy. (Score 1) 39

by JackAxe (#47274421) Attached to: Adobe To Let Third Party Devs Incorporate Photoshop Features
This is not true. You can develop Flash/AIR without paying a cent to Adobe and you don't even need to join their bullshit cloud service to do so.

You don't need to use Adobe Flash Builder -- which is bloated vomit now days -- to develop for Flash/AIR. Alternate IDEs like Flash Develop on PC are free and way better, or the best option by far is InteliJ IDEA, which is one of the best IDEs on the market IMO -- I use it for all of my development work web, AIR, etc..

And the SDK for AIR and Flash are completely free and there are open source versions available under Flex. Adobe also funds open source frameworks like Starling and Away3D that make development easier. You can download everything but Adobe Scout -- which is a profiler -- outside of their Cloud-vomit. But it is worth it to be part of their free cloud-service to gain access to Scout if you're doing development.

And I'm not a fan of Adobe now days, but don't blame them if some fuck is using Flash to deliver spyware, whatever, because that same fuck will do so using whatever avenue is available -- like the tons of background scripts that bloat up any site on load.

Comment: Re:Adobe Air (Score 2) 209

by JackAxe (#46122839) Attached to: The Schizophrenic State of Software In 2014
AIR now days is excellent and has become a truly viable solution for mobile and desktop/web for pretty much any project. The best part, is that you can develop AIR apps without having to use Adobe's IDE Flash Builder, which has fallen to neglect on their part IMO. I use InteliJ IDEA for AIR( Android, iOS ), Java/Android, and all of my web dev. It handles ActionScript 3 like butter and has really streamlined the process of deploying to and debugging different targets.

Adobe provides the AIR SDKs for free without any sign-up and if you don't mind signing up with their EVIL Cloud service, their profiler Scout is available for free as part of the Gaming SDK. The Gaming SDK also includes open source frameworks like Starling and Away3D. And despite being called a gaming SDK, these are for the most part vanilla frameworks that will let you build anything -- but of course favor game dev -- and they can all be downloaded separately from GitHub.

Comment: Re:Competition (Score 1) 89

by JackAxe (#44660563) Attached to: Autodesk To Follow Adobe's 'Rent Our Software' Business Model?
I'd go back to using Photoshop CS2 full time -- which is free -- than rent Photoshop or use GIMP again. I use CS2 on my PC since my newer license of Photoshop is only for my Mac. There really is nothing I can't do in CS2 that I can do in CS6 on my Mac -- I've been using Photoshop since version 2, so the memory limitation of CS2 doesn't hinder me.

Comment: Re:O'rly? (Score 1) 339

by JackAxe (#43706167) Attached to: Ad Exec: Learn To Code Or You're Dead To Me
You should look up David Perry -- the creator of Earth Worm Jim -- for starts. He's just one of many very talented artist that know how to program. Interactive/game artists in general, at least the ones I know personally -- including myself, are excellent artists but also decent to adept programmers. Creative types in general are multi-faceted in our skills.

What you stated is true in some cases, but the reality isn't so B&W.

Comment: Re:Android C64 emulators (Score 3, Informative) 51

by JackAxe (#42485301) Attached to: Catch Up Via Video With World of Commodore 2012
I'm not sure what your deal is, or why you're making this claim, but emulators like Frodo 64 on Android works great for me and it's free. I first installed it on my Nexus One, then my Transformer, and now my Galaxy Note 10.1 and it works for the programs I like to keep handy when I'm feeling nostalgic; so all of the programs I've tried.

https://play.google.com/store/apps/details?id=org.ab.c64&hl=en

Comment: Re:Good news for Android users (Score 1) 89

by JackAxe (#41961797) Attached to: PSP Emulator For Android Released
Hey thanks for quoting my sentence, but then modifying it with a "partial" truth that only goes to show what you don't know. That rocks!

Yeah, some Android devices need an adapter, others do not. Many devices ship with micro USB and some even have full size USB. What really matters though -- especially for me, is that USB is a supported "OPTION" that's available on Android. It's why if I want, I can plug an arcade stick into my phone or any of my tablets -- well, not my iPad.

And I really can't give you an answer to your presumptuous question, nor do I care, as its outcome does not effect my choices; let alone the fact that USB is an option on Android.

Comment: Re:Good news for Android users (Score 2) 89

by JackAxe (#41959977) Attached to: PSP Emulator For Android Released
The only thing offensive here, is your ignorance.

Hey, let's use this opportunity to share some facts person that's obviously jealous of this news for Android.

Not only do Android users have access to pretty much all of the same smudge-screen derived free-to-play social vomit that's been so popular on devices like the iPad, we also have access to pretty much every emulator available; and they can be purchased or downloaded freely -- even from Google's market; which is just one of many places to shop.

And since touch-screens suck ass for most games that weren't derived for this type of input and Android devices generally have USB ports, we can plug in actual gamepads, keyboards, mice, whatever; and yes, there's also Bluetooh.

And Android users don't need to do something strange, like jailbreaking their device if the want to access content like this PSP emulator.

Since moving to Android, I've not hit any lame walls and now have access to WAY more games -- better games -- than what that fruit company has allowed through its locked-down iGate.

What the large print giveth, the small print taketh away.

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