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Comment: Re:Wat (Score 3, Interesting) 94

by IronSight (#38779223) Attached to: Desura Linux Game Client Goes Open Source
I think for me, gaming in the retro-ages were a bit more exciting since well, the social aspect is much different than it is today. For instance, I have fonder memories of playing games at the arcade or on the home console, in person with the other players. As in, we weren't playing with anonymous people we didn't know. We also had a certain code of conduct of how you acted when playing with friends or even people you didn't know at the arcade. You would show good sportsmanship (most of the time), something that you don't see online much of anymore. It was actually a healthy thing back in the days of the atari, nes, snes, n64 because you *were* being social. You were hanging out with your friends in front of the tv/arcade machine. Now it's practically anti-social. You lock yourself away in front of the tv or computer alone, you don't give a crap about the person you are playing with, and you hear nothing but people just being flat out rude. I think this is why things like the Wii sold so well. It encouraged family and friends to come together and play together. Bringing back that old social aspect. Parents playing with kids, kids playing with their friends, etc. A reason why people were all loving games like Guitar Hero/Rock Band was getting 4 friends in the same house playing together. Same with how successful the Halo lan parties used to be. A room full of people all playing at once brought much excitement. Like the Successful Daytona USA series having 2-8 arcade machines all linked together for some exciting competition with a room full of energy. Something that is missing today really with online gaming. The energy, the spark, the togetherness. Another thing that made the games exciting was back then, hardware was evolving FAST. Something that is pretty stagnant now. I mean, from the Nes/Master System to the Snes/Genesis/NeoGeo to the Playstation/N64/3DO/Saturn/CDX then to the PS2/Dreamcast/Xbox we saw HUGE advances in hardware and game quality, but the last few years have been pretty boring. PC wise it has been fun (6 core cpu's, 32gigs of ram in a system, 2-3 video cards in SLI, terrabytes of hard drive space, multiple monitor setups with huge resolution), but the games aren't coming out that utilize the full potential of such a system. So well, we just wait, bored, for the consoles to catch up so we can get some more ports, while they want to carry on with the same old hardware for another decade to save money on R&D. Every once in a while we get a gem like Skyrim or Rage to keep us busy for a week, then we sit bored again just playing some crappy mmo for a while.

Comment: Re:First thing I want to see.. (Score 1) 187

by IronSight (#38145554) Attached to: <em>Doom 3</em> Source Released
Actually now that I think about it, when darkplaces added it's own real time lighting engine they made it so you could make a .rlights file for each map by adding real time lights manually to a map in the game engine. But that would be a huge undertaking. See they added a new lighting engine because well, quake 1 didn't have a RT light engine, and well, doom 3 does to a point. If they could magically add darkplaces lighting engine (which requires MUCH more system requirements than doom 3's), then that would then be possible.

Comment: Re:First thing I want to see.. (Score 1) 187

by IronSight (#38145504) Attached to: <em>Doom 3</em> Source Released
That kind of requires the source maps to add the light entities, then to upload those levels which are not free. So I doubt that would happen. Though a mod could come out with new levels that could have more light in them but they couldn't be the same levels unless those levels are also opened. Just because the game's source code was open sourced doesn't mean the game data is free now. Not that it is that hard to make some single player missions with some light in them. We saw plenty of scenes in quake 4 (same engine) that were bright. They made the game dark and gloomy to hide the 4 zombies SLOWLY walking towards you. Duct tape mod helped a bit with the situation by giving you a flashlight "duct taped" to your gun. Though I think an interesting mod would more be splinter cell style Infra-red/NVG's. Mostly what the game source covers are things like network code, graphics engine, sound output, input, resource loading, how the console works, how it loads scripts for the game data to do what it is meant to do. Like you can't edit "how a gun looks/how many monsters are in a room/how many lights are in an area/what the startup videos look like/how many shots until you have to reload/what sound the cyber-demon makes when it dies" in the engine source.

Comment: Re:iodoom3 (Score 1) 187

by IronSight (#38145340) Attached to: <em>Doom 3</em> Source Released
Off the top of my head... For linux, pulseaudio and alsa support. Blender model support (and not needing an aftermarket plugin for blender). Android port (separate team I know :( ). Motion blur. Ambient occulsion. Different measures to prevent such things as aimbots (somehow magically people can't make aimbots for serious sam games, might be something to look into) and servers that don't send you positional data of other players unless they are within your view area. Desktop resolution autodetect at startup that lists all resolutions possible on the system.

Comment: Meanwhile the starving indies stay starving. (Score 1) 201

by IronSight (#37997414) Attached to: <em>Modern Warfare 3</em> Released
Pretty sure in 6-12 months or so we will see another COD game, and it will sell 20 million copies on the first day, and we'll get another Battlefield, and the same will happen with it. And 400 new and catchy indie games will come out then have to be donated to the humble bundle because no one is buying them. 1 or 2 Indie games might catch on and make the creator millions like minecraft. Maybe someone will actually finish a mod for a game that will catch on like Counter-Strike did or DoTa and take these CoD/BF games out of the news with something new. One can only hope. Hrm, maybe a mod for rage *drools*.

Comment: Re:Almost care (Score 1) 210

by IronSight (#37982762) Attached to: FEMA, FCC Hope To Forestall Panic Over National Emergency Alert
I would care if the local television stations decided that in order to continue serving their watcher base that were slightly out of town, they would either get more powerful towers or even setup a transmission repeater system. I mean when you name your station "wXXX serving Evansville and Owensboro" yet no one in owensboro can get your signal at all outside of cable, are you still serving Owensboro? TBH I can't say being without live tv has been too terrible. I can still get news from the internet, and all the shows/tv I want from netflix for a pretty low rate. In fact the TV blackout here has shown me that netflix is a generally better service than having to be bothered with annoying advertising and such.

The debate rages on: Is PL/I Bachtrian or Dromedary?

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