theodp writes "The jury's still out on whether Chicago taxpayers were taken to the cleaners by a rushed 75-year lease of the city's metered parking to a Morgan Stanley consortium. But most would probably agree that the new shared Pay Boxes that replaced the city's old parking meters don't exactly live up to their 'Smart' billing. Here's what the redesigned 'user-friendly' parking solution looks like: 1. Park your car. 2. Walk up to 1/2 block to a Pay Box. 3. Wait in line to use it. 4. Use coins or credit cards to purchase parking time — up to $84 for 24-hours (add $50 if you run out of time). 5. Wait for a paper receipt to be printed. 6. Walk up to 1/2 block back to your car. 7. Place the receipt on your dashboard. 8. Head off to your destination, perhaps passing the Pay Box a second time. So before other cities suffer the same fate as Chicago, Portland, and others, is there a 'smarter' way? Some suggest the ParkMagic In-Car Meter, but no new orders are being taken in Chicago. Any other ideas?"
Gamasutra is running an opinion piece praising recent horror-action game Dead Space for its pacing and gameplay while simultaneously criticizing the plot and the attempts to scare the player. Quoting: "What Dead Space is, is carefully and stylishly unoriginal. You'll love playing it, but when you aren't playing it, it's hard to say what's so great about it. It has some really great set pieces, some sweet effects, solid gameplay, an amazing interface and that's all. Anything and everything having to do with dialogue and story comes off as rote. ... You get the feeling the developer are trying very hard, though. When I see a dark shape in the distance, which turns and disappears, I don't get scared. I know he'll pop out of a vent later! Likewise, when I find a scientist who promptly slits her throat because of the horror, I just check for an item drop. None of the survivors ever surprise you and go hostile (which I think would have been a brilliant scare), so you never have to worry."