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Comment: I can tell you exactly why. (Score 1) 480

by HellProphet (#31229438) Attached to: Why Are There No Popular <em>Ultima Online</em>-Like MMOs?
As a former player from 99-03 in UO. The simple fact is when Ultima Online was first out it was your major only choice. It was what WoW is now, the logical choice.

So with no other place to go, (figuring that there was miridian 59 and some NWN on aol.) Ultima Online had a collection of players. It had all styles of players because it was the only thing out worth playing for an MMO. You had your PK's, you had your adventures, you had your social players and crafters. The majority of the players couldn't stand getting murdered and losing their items, but what other game was available to them. There was none, that is why when EverQuest hit the market there were tons of non-PK's jumped ship to a safer world. So OSI/EA decided we need a safe place so we don't lose the majority of our adventurers. So they created the two facet world with a safe zone trammel. This pleased the sheep and some of the wolves died out.

So then you had a split player base and without enough sheep(non-pk's) to feed the wolves(pks) the game lost the whole heart racing excitiment of fight or flight for your life.

So as the MMORPG market kept opening up. The player base and game kept changing. Shadowbane came about, more wolves left. WoW came about, nearly everyone who could run WoW on their computers left UO.

OLD UO can not work in today's market. People have choices in their games now. What pu&&y is going to choice a safe RP wow server over a game where they can craft bad A&& gear but they have to worry about it being ripped away from them because their combat skills suck.

Basically games that have a realistic set of player vs player rules, that involving killing your oponent and enjoying the loot of their corpses; is not nearly as fun for the wolves without the sheep.

Wolves vs Wolves you might as well be playing arena in WoW or playing a first person shooter.

P.S. Tell your friend to check out UOSecondage.com
That is the closest as it will come to restoring glory days.

Censorship

Australian AvP Ban Reversed 71

Posted by Soulskill
from the people-have-spoken dept.
Earlier this month, we discussed news that Sega's new Aliens vs. Predator video game had been refused classification in Australia, effectively banning it. After a scathing response from the developer saying they wouldn't censor the game, and later news that the classification scheme may be updated to include an R18+ rating, it now seems that the Classification Board has seen fit to give the game a green light after all. Sega's Darren Macbeth told Kotaku, "We are particularly proud that the game will be released in its original entirety, with no content altered or removed whatsoever. This is a big win for Australian gamers. We applaud the Classification Review Board on making a decision that clearly considers the context of the game, and is in line with the modern expectations of reasonable Australians."
Bug

Saboteur Launch Plagued By Problems With ATI Cards 230

Posted by Soulskill
from the more-or-less-finished dept.
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."

Comment: Re:This is great! (Score 1) 234

by HellProphet (#27242111) Attached to: How Steam Revived a Dead Game
Tribes Havoc was imho the best mod. Annhilation had to many unbalanced weapon setups. Havoc, had great armor suites, the best turrets and other offensive/defensive placements. The missle control center was soooo bad ass. Load up missles into a control center and fire it then directly control from the view of a rocket where it goes and what it destroys.

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