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Man Builds His Own Subway 174

Posted by samzenpus
from the everyone-needs-a-hobby dept.
jerryjamesstone writes "Everybody is into rail these days; it is the greenest way to get around next to a bike. Leonid Mulyanchik has been into it for years since before the Berlin Wall fell, since before the first Macintosh, building his own private underground Metro railway system. English-Russia says that he has been doing it with his pension, that it is all legal and approved and that he is still at it. Gizmodo calls it 'Partly the traditional, inspiring, one man against all odds type of persistence, but more the obsessive, borderline insane persistence.'" Update: 06/02 07:33 GMT by T : And if you're the type to visit Burning Man, you can actually ride a home-made monorail this summer, too.
First Person Shooters (Games)

Dedicated Halo 2 Fans Keep Multiplayer Alive 239

Posted by Soulskill
from the never-surrender dept.
On April 15th, Microsoft terminated Xbox Live support for the original Xbox console, marking the end of online multiplayer for many older games. However, a group of Halo 2 players have refused to give up online play by leaving their consoles on and connected since then. Overheating consoles and dropped connections have taken their toll, but at present, 13 players are still going strong.
Moon

Decades-Old Soviet Reflector Spotted On the Moon 147

Posted by Soulskill
from the always-in-the-last-place-you-look dept.
cremeglace writes "No one had seen a laser reflector that Soviet scientists had left on the moon almost 40 years ago, despite years of searching. Turns out searchers had been looking kilometers in the wrong direction. On 22 April, a team of physicists finally saw an incredibly faint flash from the reflector, which was ferried across the lunar surface by the Lunokhod 1 rover. The find comes thanks to NASA's Lunar Reconnaissance Orbiter, which last month imaged a large area where the rover was reported to have been left. Then the researchers, led by Tom Murphy of the University of California, San Diego, could search one football-field-size area at a time until they got a reflection."
Games

More Evidence For Steam Games On Linux 256

Posted by Soulskill
from the come-on-valve-spill-the-beans dept.
SheeEttin writes "Back in November 2008, Phoronix reported that Linux libraries appeared in the Left 4 Dead demo, and then in March, Valve announced that Steam and the Source engine were coming to Mac OS X. Now, Phoronix reports that launcher scripts included with the (closed beta) Mac version of Steam include explicit support for launching a Linux version."
Operating Systems

Sony Refuses To Sanction PS3 "Other OS" Refunds 396

Posted by Soulskill
from the you-paid-for-what-we-say-you-paid-for dept.
Stoobalou writes "Sony says that it has no intention of reimbursing retailers if they offer users partial refunds for fat PS3s. Last week, the first PS3 user successfully secured a partial refund from Amazon UK as compensation for the removal of the ability to run Linux on the console. The user quoted European law in order to persuade the online retailer that the goods he had bought in good faith were no longer fit for his purposes because of the enforcement of firmware update 3.21, which meant that users who chose to keep the Other OS functionality would lose the ability to play the latest games or connect to the PlayStation Network."
PC Games (Games)

EA Editor Criticizes Command & Conquer 4 DRM 266

Posted by Soulskill
from the preach-it-brother dept.
Command & Conquer 4's DRM hasn't garnered Electronic Arts as much bad press and fan outrage as Ubisoft's scheme, despite being very similar. Nevertheless, it's been causing problems and frustrations for some users, including EA.com's own editor-in-chief, Jeff Green. An anonymous reader points this out: "Green wrote on his Twitter account late last week: 'Booted twice — and progress lost — on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions.' He continued later, 'Well. I've tried to be open-minded. But my 'net connection is finicky — and the constant disruption of my C&C4 SP game makes this unplayable. The story is fun, the gameplay is interesting and different at least — but if you suffer from shaky/unreliable DSL — you've been warned.'"
Open Source

Licensing an Abandonware Game? 148

Posted by Soulskill
from the rolling-the-dice dept.
WolverineOfLove writes "I'm recreating a 1980s abandonware game with copyrights that have been seemingly unused for the past 18 years. The situation is detailed further in a Slashdot journal entry I just wrote, but in short: Is it worth dealing with all the copyrights and paying money if I want to recreate an abandonware title as an open source game? I know there are legal implications to certain decisions I might make, but there is a real possibility that this game's copyright holder will do nothing with the rights, and I'd much prefer preserving it for others than letting it fade away."
PC Games (Games)

Valve's Battle Against Cheaters 336

Posted by Soulskill
from the busting-punks dept.
wjousts writes "IEEE Spectrum takes a look behind the scenes at Valve's on-going efforts to battle cheaters in online games: 'Cheating is a superserious threat,' says [Steam's lead engineer, John] Cook. 'Cheating is more of a serious threat than piracy.' The company combats this with its own Valve Anti-Cheat System, which a user consents to install in the Steam subscriber agreement. Cook says the software gets around anti-virus programs by handling all the operations that require administrator access to the user's machine. So, how important is preventing cheating? How much privacy are you willing to sacrifice in the interests of a level playing field? 'Valve also looks for changes within the player's computer processor's memory, which might indicate that cheat code is running.'"

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