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The fact is, I just spent some time on the AT&T Website looking for data speeds, and can't find any. So unless they have mention of their speeds in your contract, they don't guarantee any level of service in regards to speed, from what I can see. No guaranteed speeds in your contract means they can throttle you whenever they feel like it. Which means their definition of unlimited data is what matters... they don't even advertise what they'll throttle your speeds down to.... If they want to give you 1kbps (kilo bit per second) down, they can...It's technically a connection... The only argument you'd have is at that speed, you can only download 316.4 Megabytes worth of data at those speeds in a month, if you're phone went non-stop at the throttled speed....
Mathematically, an 80 kilo bit/sec throttle speed is approx. 25 Gigabytes of data non-stop. that's 5 times more data than what their largest tier package is, and most of their customers on that plan don't even hit that... If you include the fact that they'll be able to download even more with the extra 3GB at faster speeds, It's as good as unlimited.. At least in the eyes of marketing and legal. Who cares that you don't download non-stop... The fact is they'll argue that they gave you the capacity to do 25GB or more, and you were unable to use it due to your personal traffic patterns, thus unlimited..
"Yeah, well Not EVERYONE is going to be on the internet.... This is DARPA. Only the government is going to use it. Mostly Military. What do you think the D stands for?"
"True. Well, I don't think the politicians see the point of what we can do with this. I think they're going to cut our research funding soon."
"OK, lets get some schools and scientists on board for funding. I don't mind if we let a few schools use this thing... We can handle over a thousand people from there. It's not like the whole world will be on this thing. This is America!"
"Yeah, you're right. It's not like people are going to connect directly to the internet with their Apple II... Besides, you are going to need Mainframe or Minicomputer access. Where are they going to get access to one of those?"
"Good point. Nobody has enough money or room for their own mainframe or Mini. 4 Billion IP's sounds almost excessive..."
Manipulating the speed of release to match the nature of the crime, is not wrong... It keeps it to the forefront, so people give as much a damn about it as if it were happening in front of them. It keeps the issue relevant.
Having said that, it also gives the opportunity for the transgressor to come clean, and own up to what's been going on. Slow release can help or hinder the organization based off how they respond. If they own up to more than what was leaked, and show that these actions have led to reform, then whistle blowers have done their job, and they can stop releasing information. If the transgressors LIE to the public, then the whistle blowers can lay the smack-down on them.
Yeah, it takes a while to speak to us... But you actually get someone who KNOWS what they are doing. Because it's more important to FIX the problem than it is to worry about following a script...
Then again, they could have taken a lesson from the game. Put "Syndicate" on the box, and watch the mindless automatons go to the store and buy it...
Realistic graphics are just a tool. Realism is by no means required, but realism can make introducing the surreal that much more impacting.
Take the horror FPS genre... You use realistic and gritty scenes to set the tone... You slowly (or abruptly) twist it on its ear with small surreal aspects (ghosts, shadows rushing by, strange noises) to make people feel uneasy, and then start an assault. Good gaming with a high (although not perfect) level of realism results. But because the world and storyline dictate some unreal occurrence, this is forgivable. If your ghost is a flickering translucent spectre, then it adds to the realism. If it looks like a ghost from Pacman, or a guy with a sheet over his head, well, you've ruined the game with surrealism...
Or in war FPS games... Realism lends a certain credibility to the chosen mechanics of game play. If you want to relive storming the beaches of Normandy in WW2, then semi-accurate maps along with realistic looking environments, period and situation accurate decor and dress, and accurate weapons and vehicles, are what is going to make that experience fun.
On the other hand, if you want to relive storming the beaches of Normandy, and you do it in a cell-shaded world, then it doesn't FEEL like storming the beaches of Normandy... I'd expect (and want) it to be more "arcade"-style game play. Likewise, if you throw in railguns, jetpacks and other things that weren't part of WW2, it wouldn't be as fulfilling an experience for a game set in World War 2. (And before I get flamed, Wolfenstein was never intended to simulate WW2, and never really had much realism to begin with).
Basically, if your game's level of realism is consistent with game play, story, and style, then realism is perfectly justifiable.
True hockey fans realize that It's a problem with the rules as set forth by the league, and the inconsistent application of the rules that pissed Hockey fans off enough to allow them to get angry enough to be persuaded by Rioters. While Game 7 had a "Hands off" approach to reffing, earlier games had quite inconsistent calling of penalties, and the FAIR loss in game 7 did not reduce people's anger for unfair losses elsewhere.
Lax security (no screening of fans when entering fan zones) allowed well prepared people with the intent to wreak havoc on the public to do as they wish. Close quarters of 100000 people in concentrated viewing zones allowed people to get organized. Not having enough police on hand to disperse crowds, along with too many bystanders playing with cameras instead of getting the hell out of there, prolonged the riots.
Wohoo! This proves how the world is all Determined by the Lord in all its greatness.</p></quote>
<p>And He took 6 days to complete the Earth. And He saw that Ubuntu was good.</p></quote>
<p>4+2 = 6. 6 years of Ubuntu. 6 digits in 101010. Hmmm. Add all sixes together (6,6,6), and you get . .
666 - the number of the beast. Those clever little devils....Both god and the devil like Ubuntu!